Thursday, August 2, 2012

Explaining Distribution (to the best of my ability)

I’ve seen this question asked on HCRealms a lot, so I’m going to try, to the best of my ability, to explain the many variations of the HeroClix distribution model, and how to better understand how each is done. I’ll try not to venture too much into the why, since most of that would be conjecture on my part at best. I will also try to point out where there are exceptions to the overall rules I put forth, since in some cases I think those are just WizKids experiments with that the models will support (or perhaps even accidents on the parts of those packing the products).

The first product we’ll look at is the Standard Case of 5 Figure Boosters. This would be a case that has 20 Booster Packs split into 2 individual Wrapped Bricks of 10 Boosters. Traditionally, you can expect to pull about 3 Super Rares, 10 Rares, 15 Uncommons, and 22 Commons from 1 Brick. That number is of course thrown off by Chase figures. However, generally you can expect that if a chase figure is included in a Brick, it is USUALLY at the cost of a Rare figure. Usually you will pull a full CUR (Common, Uncommon, Rare) set if you buy an entire case. Obviously if you only buy a brick, the numbers are not in your favor to get a whole CUR set. That said, you will usually do quite well on the Commons and Uncommons. As for numbering, the CURSR figures are usually numbered sequentially as 001 through the number of figures in the set, which generally cap at 60 or less. Prior to The Brave and the Bold Chase figures were not numbered in sequence however since its release, they have been a continuation of the normal set numbering.

This formula is also altered in the significantly when the case is shifted to a Super Booster model. In this model 2 of the traditional 5 Figure Boosters are removed and replaced with a Super Booster that contains some type of Colossal character(s) (or a vehicle for the upcoming Batman set). You can usually expect to pull around 3 Super Rares, 8 Rares, 12 Uncommons, and 17 Commons, but again, if Chase figures are included, it is usually at the cost of a Rare figure. Surprisingly, you can still usually complete a CUR set if you buy a case in this model. The numbering on Colossals that have been released in Super Boosters as part of a set release have had their set  numbers proceeded by a G and been in sequence from 01 to 07 (or less). Colossals release outside of this structure as Con Exclusives or prizes have been numbered more arbitrarily.

Next we’ll look at Starters, but specifically those that have been tied to a set release. In most cases, starting from the Fantastic Four starter which is considered part of Secret Invasion, these starters contain 6 or 7 characters, a double-sided map, objects, a PAC, and a Rulebook. The figures are usually numbered starting with 101 and going through 107 (or less) and share the same set icon with the set they are attached to. With Lord of the Rings, the starter numbers started at 201 instead, and the set had 8 figures as well as a multitude of Horde tokens and extra maps. The models in these sets may or may not show up in the set, but the dials are always different if they do.

The big exception to this rule is the Avengers Movie Starter which shares more with the Fast Force model than it does with the Starter model. So what’s the difference with the Fast Force model? First, a Fast Force does not come with a PAC or Rulebook. Second, the set icon is a modified version of the original set icon having a 6 superimposed around the original icon, and restarting the numbering a 001-006. The models in this set are ALWAYS found in some form in the original set that the new figures are based on. However, again they have different dials to work with. These sets are generally designed to play very well within themselves straight out of the box. They usually have point totals in 25 point increments that allow for ease of team building, some with multiple start lines to allow for more flexibility within the set for team building.

On to the Counter Top Display (CTD) model, which actually comes in at least 3 flavors (that I can think of)? The first is the Primer set. The Primer sets have become the official “preview” set for a major release. These sets are usually numbered 201-210 and share the same set icon with the set that they’re promoting. These sets usually highlight models of 10 popular characters within the set, and give alternate dials for each. Although in the most recent Chaos War primer, we actually got 3 characters that were variations (to the point of almost being like LEs of old) on characters in the set. Ultron doesn’t show up in the regular Chaos War set although the model does show up as one of his Drones. Vision (Jonas of the Young Avengers) could be considered a different character from the more traditional vision that shows up in the regular set. And Masque is a clone of Madam Masque that joined and sacrificed herself to save the Avengers, so she is in essence a different character as well. These sets have 10 figures with a flat rarity, so if you buy a CTD (which come 2 to a case) you will usually pull 2 full sets and 4 extra duplicates that usually are of 4 different characters. These sets are also wrapped in mini-bricks of 6 characters where all 6 characters are usually different. In theory you could get a full set with 2 extra figures from the purchase of 2 mini-bricks, but more than likely you’ll end up with 9 of the 10 and 3 dups, which leads most players to split a display with a friend, so that they can trade to each receive their full set.

The second type of CTD are the Micro-Set releases like Street Fighter, Lord of the Rings, or The Dark Knight Rises that have between 20 and 30 characters with Rarities. Again these CTDs have 24 single-figure boosters wrapped in 4 mini-bricks of 6 boosters a piece (Street Fighter being the exception). In the mini-bricks you will usually pull 1 Rare (or Chase), 2 Uncommons, and 3 Commons (in Lord of the Rings 1 of every 4 mini-bricks lacked the Rare/Chase and instead had an additional Uncommon). With these sets I believe that you’re only “guaranteed” a CUR set if you buy both CTDs in a single case, and even then, I’ve never tried the theory myself. That said, you usually do quite well on buying 1 CTD, as you usually don’t pull many duplicates from a single display. I think I generally average around 3 dups when I buy one, although I’ve heard that The Dark Knight Rises was harsher. Like the Traditional Sets, these releases are usually numbered 001 to 030 (or less).

The third type of CTD are the Team Booster sets. Like the Super Booster sets for the Traditional releases, these sets have an additional larger booster packed in the brick. Unlike the Super Booster sets, this booster does not replace what would normally be pulled in a brick. In this configuration you still receive 6 single-figure boosters in addition to a Team Booster, which contains 3 figures of a given team packed together and ready to play. You’ll still usually pull 1 Rare (or Chase), 2 Uncommons, 3 Commons, and 3 Super Rares (at least that’s the tab color that they picked) which represent your team figures. So far we’ve only gotten the Avengers Movie set in this format, but personally I did quite well with my display, only missing 2 characters (1 Uncommon [Hulk] and 1 Rare [Iron Man]) from the CUR part of the set. Of course I also got lucky and pulled the two team packs I missed with the only other 2 I purchased. With these sets the numbering for the Team Pack figures were a continuation of the regular set.

The last distribution type to cover is the Gravity Feed. These seem to be the most headache inducing of the distribution models, and part of that seems to be because WizKids hasn’t seemed to nail down a formula on these. Every time we think we have it figured out, WizKids does something different with it. This product is USUALLY a box that randomly shows up at Mass Market outlets like Target with no really set release date, and no good information on when or if they’ll actually be there. The displays can either be a 24 count or a 30 count box, and will usually be figures numbered 201 to 210. Like with the Primer CTD, if it’s a 24 count box, and if there are not chase figures, you can expect to get 2 sets of 10, and an additional 4 figures that usually don’t match each other, if you find a virgin box. That said, finding a virgin box is becoming increasingly difficult. Originally these figures showed up in single-figure boxes that some unscrupulous players would peak in and generally destroy if allowed. Then the Avengers Movie Set hit, with the Chase Loki, in those easy to peak boxes, and in a display of 30 figures, which would net you 2 sets, a Loki, and 9 extras if you could even find a virgin box anywhere. Now they’ve at least shifted these figures to foil packs so they’re harder to peak into, and more obvious if a player has. It doesn’t seem to have stopped the problem, but it’s at least a good show of effort on WizKids part. For these reasons, the Mass Market sets are the hardest 10 (or 11) figures to collect. And the real shame of it is that I really don’t think these products are opening the market to any new players (as WizKids would suggest they’re supposed to do). Instead they just frustrate the regular players that would gladly buy these items if they were more readily available.

Sorry to get off on such a tangent there. Anyway, I believe that covers most if not all of the distribution models on could run into with purchasable products. If you’ve read this article and still have questions (or notices something I missed) please feel free to include them in the comments.

Saturday, July 28, 2012

Playing the Movies: The Dark Knight Rises

This is my third and final installment of playing the Batman movies. Those that have not seen The Dark Knight Rises probably want to hold off on reading this one, so that you don't run the risk of spoiling a plot point or two. That said, I'm just going to dive in, so read at your own risk.

The Dark Knight Rises starts with a bang, just like The Dark Knight before it. We start with 3 mercenaries getting loaded onto a CIA plane with a Russian Dr. Pavel. Before long, all hell breaks loose, as the Brute(s) overpower the plan:


  45 DKR008A Mercenary
  45 DKR008A Mercenary
 45 DKR008A Mercenary
 45 DKR008A Mercenary
 45 DKR008A Mercenary
 45 DKR008A Mercenary
 40 DKR010B Falcone Bodyguard
 90 DKR204 Bane
---------------------------------------------------------
400 Total


The Falcone Bodyguard my seem like an odd choice to round out the team, but 1) he's a Brute, and 2) he starts with Leap/Climb and could be easily explained away as one of the "boarding" Mercenaries for anyone who's seen the film.


Next we move the action back to Gotham City, where Bruce has been out of the game for a while and really isn't prepared for what's to come:



 40 DKR005A GCPD Officer
 40 DKR005B GCPD Officer
 55 DKR013  Alfred Pennyworth
 35 DKR026  Lucius Fox
 99 DKR027  Commissioner Gordon
 80 DKR202  Bruce Wayne
 50 DKR206  John Blake

---------------------------------------------------------
399 Total

As Alfred does his best to reintroduce Bruce into the world, the Gotham Underworld has other plans:


 80 DKR006 Catwoman
 35 DKR007 The Joker's Henchman #1
 85 DKR025 Scarecrow
100 DKR103 Bane
---------------------------------------------------------
300 Total

Here the Joker's Henchman #1 is the weird choice, but this one comes down to having 35 points to fill and only really him or Henchman #3 as a choice to fill it. I went with #1 because of his Zipline special power. Scarecrow is hear to reflect Crane's roll as Judge of the Guilt in the courtroom scenes.

As Gotham City tries to deal with the emerging threat Batman dawns the cowl, but is a shadow of what he once was:


 40 DKR005A GCPD Officer
 35 DKR026  Lucius Fox
 99 DKR027  Commissioner Gordon
 75 DKR201  Batman
 50 DKR206  John Blake
---------------------------------------------------------
299 Total

Batman fights Bane and although he puts up a fight, Bane snaps him like a twig and throws him into "The Pit" forcing Bruce to rededicate himself to his cause to save his beloved Gotham City:


 40 DKR005A GCPD Officer
 40 DKR005A GCPD Officer
 40 DKR005B GCPD Officer
 40 DKR005B GCPD Officer
 49 DKR011A GCPD Riot Officer
 49 DKR011A GCPD Riot Officer
 49 DKR011B GCPD Riot Officer
 68 DKR021  Lt. Gordon
 35 DKR026  Lucius Fox
 75 DKR201  Batman
 65 DKR203  Catwoman
 50 DKR206  John Blake
--------------------------------
600 Total

They're opposed by Martial Artist(s) headed by the reminiscent of the League of Shadows that have taken over Gotham:


 35 DKR002B Shadow Assassin
 35 DKR002B Shadow Assassin
 35 DKR002B Shadow Assassin
 35 DKR002B Shadow Assassin
 45 DKR008B Mercenary
 45 DKR008B Mercenary
 45 DKR008B Mercenary
 45 DKR008B Mercenary
 45 DKR008B Mercenary
 45 DKR008B Mercenary
 70 DKR012  Miranda Tate
113 DKR014  Bane
--------------------------------
593 Total

If you really want to have some fun, and have it available, you could always throw the Gamma Bomb on the Martial Artist team to have it reflect the bomb driving around Gotham. Sure it can't move, but it would put that added tension into the scenario.

That's all I have for this series of articles. As with the other two articles, I welcome your team suggestions in the comments. Also, if you've enjoyed this series of articles, and would like me to continue writing articles in this vein, please don't hesitate to make suggestions. And perhaps most important of all, thanks for reading!




Friday, July 27, 2012

Playing the Movies: The Dark Knight

Yesterday, I walked through some different teams you could run to play through Batman Begins, today we visit the sequel and run though all the fun that can be had with Joker & company. And since the Joker is one of my favorite characters of all time, and this set filled with fun Jokery goodness, I had a lot of fun building these teams. My only big complaint is that the Joker and his 4 Henchmen never work out to a nice round point total, without filling in alternate characters (the route I took) or filling in multiples of 1 or more Henchmen (which I'd never try to do since I've had a heck of a lot of trouble trying to track down 1 of each to begin with, as I'm still missing 2-4 in my own collection).

Anyway, without further rambling, let's start where the movie does with the bank heist with Joker's Gotham Underworld crew:

 35 DKR007 The Joker's Henchman #1
 60 DKR016 Salvatore Maroni
 33 DKR019 The Joker's Henchman #2
 35 DKR207 The Joker's Henchman #3
 40 DKR208 The Joker's Henchman #4
 85 DKR209 The Joker
--------------------------------------------------------
288 Total

Sure Sal doesn't really belong on the team, but outside of duping a couple of Henchmen, it's the only way to get the team to work. You could always say that Sal is standing in for the bus driver if you need an explanation.

The next team is the Gotham City alliance that took down the mob banks, and extracted Lau from his office in China:


 60 DKR017 Harvey Dent
 35 DKR026 Lucius Fox
140 DKR029 The Batman
 50 DKR106 Sgt. Gordon
--------------------------------------------------------
285 Total

Later, Joker and new henchmen from the Gotham Underworld bust up Harvey's fundraiser, being put on by Wayne and his elite Gotham City friends:


 35 DKR007  The Joker's Henchman #1
 40 DKR010B Falcone Bodyguard
 40 DKR010B Falcone Bodyguard
 33 DKR019  The Joker's Henchman #2
 75 DKR104  The Joker
 35 DKR207  The Joker's Henchman #3
 40 DKR208  The Joker's Henchman #4
--------------------------------------------------------
298 Total

Versus:


 60 DKR003  Bruce Wayne
 40 DKR005A GCPD Officer
 40 DKR005B GCPD Officer
 60 DKR017  Harvey Dent
 45 DKR018  Rachel Dawes
 55 DKR013  Alfred Pennyworth
--------------------------------------------------------
300 Total

I didn't actually build a team that uses Joker as Sgt. mainly because it runs into EXACTLY the same problems as the bank heist team unless you actually build him on a team with other GCPD pieces and run it as a Police theme team. However, to me, that just feels wrong. So I jump ahead to the climax of the film. Again we pit the Gotham Underworld against Gotham City:


 35 DKR007  The Joker's Henchman #1
 65 DKR009  Two-Face
 40 DKR010B Falcone Bodyguard
 40 DKR010B Falcone Bodyguard
 33 DKR019  The Joker's Henchman #2
194 DKR028  The Joker
 35 DKR207  The Joker's Henchman #3
 40 DKR208  The Joker's Henchman #4
--------------------------------------------------------
482 Total

Versus:


129 DKR001  The Dark Knight
 40 DKR005A GCPD Officer
 40 DKR005B GCPD Officer
 49 DKR011A GCPD Riot Officer
 49 DKR011B GCPD Riot Officer
 55 DKR013  Alfred Pennyworth
 35 DKR026  Lucius Fox
 99 DKR027  Commissioner Gordon
--------------------------------------------------------
496 Total

That's all I have for today. Part 3 will go up sometime between tomorrow and Tuesday (depends on when I remember and have time to post). Thanks for reading, and if you have feedback, and/or other team ideas that I missed, feel free to list them in the comments.

Thursday, July 26, 2012

Playing the Movie: Batman Begins

With the release and general awesomeness of The Dark Knight Rises movie, I'd be remiss to miss an opportunity to highlight some fun teams that you can build from the HeroClix set of the same name. That said, I had so much fun building teams for this article that I actually have to split it up into the 3 films that it represents. Today's feature being Batman Begins, since that's the logical starting point.

Even though this set seems almost entirely filled with mooks and support characters, in one way it lends itself to building a lot of teams that you would see over the course of the films. However, because of the relatively high point cost on characters like Officers, Bodyguards, and Inmates, it actually makes it hard to round out teams.

Most of the teams that you will see in these articles are between 300 and 400 points, because that's really where this set works best. That said, but the end of the Dark Knight Rises article, I do go a little nuts with a couple of 600 point teams. It's also wise to expect that some spoilers might at least be suggested by some of these team builds. So with that, let's dive in!

When talking about Batman Begins the most logical place to start is with the League of Shadows (or in clix/comic terms, the League of Assassins):


 50 DKR015   Master Bruce Wayne
 60 DKR022   Ra's al Ghul
 85 DKR023   Henri Ducard
 35 DKR002A Shadow Assassin
 35 DKR002B Shadow Assassin
 35 DKR002B Shadow Assassin
--------------------------------------------------------------
300 Total


Since this team trains Bruce, and it exists outside of Gotham, there's really no one for them to challenge here. However, it's a nice round build total that represents Bruce's trainers well enough.


Next we move the action to Gotham City and establish Batman and his allies:



 40 DKR005A GCPD Officer
 40 DKR005B GCPD Officer
 40 DKR005B GCPD Officer
 55 DKR013   Alfred Pennyworth
 35 DKR026   Lucius Fox
100 DKR101  Batman
 50 DKR106   Sgt. Gordon
 40 DKR205   Rachel Dawes
--------------------------------------------------------------
400 Total

And Batman's adversaries within the Gotham Underworld:


 40 DKR010A Falcone Bodyguard
 40 DKR010A Falcone Bodyguard
 40 DKR010A Falcone Bodyguard
 40 DKR010B Falcone Bodyguard
 40 DKR010B Falcone Bodyguard
 60 DKR016   Salvatore Maroni
 50 DKR024   Carmine Falcone
 85 DKR025   Scarecrow
--------------------------------------------------------------
395 Total

Sure we don't see Sal in the first movie, but if he's taking over in Dark Knight, I think it's reasonable to assume that he's a high ranking crony in Carmine's organization. Plus he helps to round out the team and give it a little more of a punch.

After Batman busts up things at the docks, and tracks down information on what Crane is up to, action then moves to Arkham Asylum where the Inmates aid Crane with his part of the master plan:


 85 DKR025   Scarecrow
 40 DKR004A Arkham Asylum Inmate
 40 DKR004B Arkham Asylum Inmate
 45 DKR210   Arkham Asylum Escapee
 45 DKR210   Arkham Asylum Escapee
 45 DKR210   Arkham Asylum Escapee
--------------------------------------------------------------
300 Total

Batman and the Gotham City Police department close in to try to stop Crane:


 40 DKR005A GCPD Officer
 40 DKR005B GCPD Officer
 40 DKR005B GCPD Officer
140 DKR029  The Batman
 40 DKR205  Rachel Dawes
--------------------------------------------------------------
300 Total

Once Batman saves Rachel, he rushes back to his birthday party with Gotham City's elite, while Lucius and Alfred try to take care of Rachel (and the city):


 60 DKR003 Bruce Wayne
 55 DKR013 Alfred Pennyworth
 35 DKR026 Lucius Fox
 40 DKR205 Rachel Dawes
--------------------------------------------------------------
190 Total

Ducard and his League of (Assassins) Shadows crash the party:


 85 DKR023 Henri Ducard
 35 DKR002A Shadow Assassin
 35 DKR002A Shadow Assassin
 35 DKR002B Shadow Assassin
--------------------------------------------------------------
190 Total

The climax of the film pits the Gotham City Police and Batman up against a combined force of Arkham Asylum residence and the League of Shadows:


 40 DKR005A GCPD Officer
 40 DKR005B GCPD Officer
 40 DKR005B GCPD Officer
 49 DKR011B GCPD Riot Officer
140 DKR029  The Batman
 50 DKR106  Sgt. Gordon
 40 DKR205  Rachel Dawes
--------------------------------------------------------------
399 Total

Unfortunately, the last force is not a keyworded theme team, but maybe at your venue you could make an argument that they all show up in the film fighting on the same side:


 35 DKR002A Shadow Assassin
 35 DKR002A Shadow Assassin
 35 DKR002B Shadow Assassin
 40 DKR004A Arkham Asylum Inmate
 40 DKR004B Arkham Asylum Inmate
 85 DKR023   Henri Ducard
 85 DKR025   Scarecrow
 45 DKR210   Arkham Asylum Escapee
--------------------------------------------------------------
400 Total

That's all I have for this installment of "Playing the Movie" but come back tomorrow to see what craziness I come up with for The Dark Knight! Also let me know if you came up with any other fun (preferably) movie-accurate teams.

Thursday, April 26, 2012

Avenger Movie teams

So much to my surprise, once I got past the shenanigans with the split set (only having figures like Coulson and Heimdall in the Mass Market box) I've found myself really enjoying the heck out of the Avengers Movie set. As such, and in honor of both the upcoming movie and the Free Comic Book Day Thor, I present some fun teams to run at various point totals. And of course, what else to start out with than the Avengers Initiative:

200 AVM004 Thor
160 AVM006 Iron Man
 50 AVM007 Black Widow
255 AVM202 Hulk
 70 AVM203 Nick Fury
100 AVM204 Captain America
 65 AVM208 Hawkeye
---------------------------------
900 Total

I actually got to play a portion of this team as a bye team at my event last night (Hulk, Nick, and Hawkeye at 390 points). Hulk is a beast, and is brutal enough on that first click that I held on to that 19 Defense like it was my job. Hawkeye got messed up in the first game I ran him in, but in the second game he got up in a Skrull's face invoking his Trait, and did much better in close (which was admittedly a little weird with Hawkeye). One thing to note about Nick, he only scores a power (Invulnerability or Toughness) if he's based with a friend that's also using one of those powers. I made the mistake of having him stuck to the Hulk, not realizing he was really getting no benefit from that matching.

Next up is S.H.I.E.L.D. Now I know some will complain that this team isn't populated with generics, but ultimately, I like playing the named characters even with a group like S.H.I.E.L.D. That said, I did skip over Howard for this build, and obviously it could be filled out to include more generic pieces. That said, this is a neat 300 point team that highlights the Named S.H.I.E.L.D. contingent.

 19 AVM003 Agent of S.H.I.E.L.D.
 75 AVM009 Hawkeye
 51 AVM011 Maria Hill
 70 AVM035 Nick Fury
 35 AVM036 Black Widow
 50 AVM206 Agent Coulson
-------------------------------------
300 Total

Next up is the Asgardians, and I can't express how annoyed I was that the only 140 Thor is The Mighty Avenger in the starter set, so if you're like me and don't want to purchase said starter set, here's the Asgardian team from Thor for you. Heimdall and Odin join in to bring it up to 895.

 80 AVM012 Sif
 67 AVM023 Volstagg
 66 AVM024 Hogun
 67 AVM025 Fandral
 80 AVM029 Loki
135 AVM210 Heimdall
250 AVM042 Odin
150 AVM200R Thor OR AVM201 Thor
--------------------------
895 Total

If you want to run the "villians" of Asgard, here's a 600 point team with a couple of options. It's really too bad that Destroyer and Uncommon Loki come out to 475. I hate leaving that many points open.

250 AVM022 Destroyer
 80 AVM029 Loki OR AVM005 Frost Giant
180 AVM030 Laufey
 90 AVM031 Frost Giant Champion
-----------------------------------------------
600 Total

Next up I have a fun little versus match for you. The Howling Commandos versus HYDRA at 200 points each. The only down-side to the HYDRA team is that it requires you to score 2 HYDRA team packs, but it sure looks like fun!

 50 AVM017 Bucky Barnes
 90 AVM018 Captain America
 60 AVM026 Dum Dum Dugan
--------------------------------
200 Total

 15 AVM002 HYDRA Soldier
 85 AVM016 Red Skull
 30 AVM039 HYDRA Footsoldier
 35 AVM040 HYDRA Technician
 35 AVM040 HYDRA Technician
-----------------------------------
200 Total

As you can see, I went strictly with Avengers Movie figures for these teams and tried to get close to round point total. There are plenty of other teams (especially with the Avengers Initiative) but I thought these looked like the most fun. Have a team you liked, feel free to share it in the comments.

Thursday, April 12, 2012

Annihilation: United Front

Being the day after Release Day for Galactic Guardians, I'd be lying if I said I didn't have HeroClix on the brain! And with this set highlighting some of my favorite characters from one of my favorite storylines I thought it'd be a great time to do an article on Annihilation: United Front Theme Teams. First note, that when I say theme teams, these are not Keyword Theme Teams, unless your venue uses Al's Clix Cave list of House Ruled keywords, in which case all these characters do have the United Front keyword that WizKids has yet to adopt (however, seeing as this would have been the set to adopt it for, I doubt that's going to happen).

Also note that this article will contain some spoilers about the Annihilation storyline, so if you haven't read it yet and are planning to read it, you may not want to read this article just yet. The first 2 teams that I'll present come from the pages of Annihilation: Nova, and both look like fun low-point options. The first is simply a team of Annihilators Fast Forces Nova and Counter Top Display Drax which comes out to a nice round 200 points, and reflects both fairly well from the point that they team up in the book. The second team from that book is technically just a modification of the first: Nova Prime, CTD Drax, and Annihilation Fast Forces Quasar for 400 points.

Moving on to Annihilation proper, a fun team that doesn't come out to a nice round number are the Ex-Heralds that fought together against the Annihilation Wave in the first issue of that book: Red Shift, Firelord  and Stardust (both from Avengers) for 453 points. The planet-side team from the same book was made up of Nova Prime, CTD Drax, Star-Lord and Ronan the Accuser (both from Hammer of Thor), Gamora (from Secret Invasion), Kree Warrior x2 and a Kree Captain (from Supernova) for 589 points. Combine the 2 by dropping the 2 Warriors and it comes out to 998 points.

Later in the series, Annihilus is threatening to destroy the planet that our heroes are on, and while most evacuate, Drax, Red Shift, and Stardust stay behind to help insure the escape of the rest. By building with the regular set Drax instead of the CTD one, this team comes out to 398 points.

The team that released Galactus from Annihilus' ship can be built with regular Drax, Silver Surfer, and Moondragon (from Hammer of Thor) for 491 points. While the team that freed Hala can be built with the unlikely duo of Fast Forces Ronan the Accuser and Super-Skrull (because sadly we still lack a Praxagora) for 293 points. And finally, the team that finally beat Annihilus can be built using Nova Prime with Star-Lord and Phyla-Vell (both from Hammer of Thor) for 378 points.

Personally there are a lot of fun teams there that I'm looking forward to trying out and there are a nice range of point totals as well. I'm hoping to do more articles like this in the near future, so feedback is surely welcome. I would have liked to display the teams more clearly, but the system I was using to enter these wasn't cooperating all that well, I'll try to have better formatting in future. Whatever you chose to play, I hope everyone had a Happy Release Day!

Monday, April 9, 2012

What If? WizKids actually made themey LEs from Galactic Guardians

Now let me start by saying I actually commend WizKids on trying something cool and different with the LEs for a HeroClix set. I actually really do like the figures they came up with. However, since I’m a cosmic Marvel fan I feel like I’m getting robbed when it comes to “my set.”

The objects are darn near perfect. I love that I can deputize Steve Rogers on my Secret Avengers team, or beef up my New Warriors team so as not to waste Nova’s Worldmind trait. And I can think of any number of themey ways to use the Cosmic Cube, not the least of which is to have Starlord running around with it.

That said, I’m a little bummed that after getting the New Fantastic Four in the last set (and having 2 of them be Super Rares), and having the regular Fantastic Four as Super Rares in Captain America and this set, we’re getting the Newer Fantastic Four (with 3 out of 4 of the same members as the New Fantastic Four) as LEs here and they’re from a What If book. Sure it’s cool that we’re at least getting “alternate” versions of these characters, but they’re still not radically different from the other versions of these characters that we already have. Soon I’ll be able to field the Rainbow Wolverine Corps and have most of them be modern figures.

So what LEs would I have done instead? There are four characters in the set that spent time as Phalanx Select in Annihilation: Conquest, which would have tied more directly to themes in the set. Granted Gamora is in the wrong costume, but that hasn’t stopped WizKids from attempting radical paint jobs in the past. And how cool would it have been to get Nova, Drax, Gamora, and Blastaar in alternative designs that could be fielded with HoT Phalanx Soldiers and Ultron?

If you lump in the Fast Force pack, two other options arise, Ronan as another Phalanx Select or a Rick Rider Quasar (who happens to be pictured on the back of the Quasar card anyway), although I wouldn’t have chosen that one and a Phalanx Select Nova.

Point being, giving the “regulars” the LE spots in this set, you lose out on the chance to better highlight the marquee characters of this set. As someone who judges at a venue, I try to theme my tournaments both around the storylines being spotlighted and the LEs being given as prizes. However, this set of LEs makes that difficult because of the disconnect between set theme and the LEs themselves. In the past where I’d have Bruce Banner as a prize for a Fall of the Hulks tournament or even Daredevil as a prize for a Shadowland tournament, now I’m going to have tournaments for Annihilation, War of Kings, and Thanos Imperative that really have nothing to do with the LEs being given out.