This is my third and final installment of playing the Batman movies. Those that have not seen The Dark Knight Rises probably want to hold off on reading this one, so that you don't run the risk of spoiling a plot point or two. That said, I'm just going to dive in, so read at your own risk.
The Dark Knight Rises starts with a bang, just like The Dark Knight before it. We start with 3 mercenaries getting loaded onto a CIA plane with a Russian Dr. Pavel. Before long, all hell breaks loose, as the Brute(s) overpower the plan:
45 DKR008A Mercenary
45 DKR008A Mercenary
45 DKR008A Mercenary
45 DKR008A Mercenary
45 DKR008A Mercenary
45 DKR008A Mercenary
40 DKR010B Falcone Bodyguard
90 DKR204 Bane
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400 Total
The Falcone Bodyguard my seem like an odd choice to round out the team, but 1) he's a Brute, and 2) he starts with Leap/Climb and could be easily explained away as one of the "boarding" Mercenaries for anyone who's seen the film.
Next we move the action back to Gotham City, where Bruce has been out of the game for a while and really isn't prepared for what's to come:
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
55 DKR013 Alfred Pennyworth
35 DKR026 Lucius Fox
99 DKR027 Commissioner Gordon
80 DKR202 Bruce Wayne
50 DKR206 John Blake
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399 Total
As Alfred does his best to reintroduce Bruce into the world, the Gotham Underworld has other plans:
80 DKR006 Catwoman
35 DKR007 The Joker's Henchman #1
85 DKR025 Scarecrow
100 DKR103 Bane
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300 Total
Here the Joker's Henchman #1 is the weird choice, but this one comes down to having 35 points to fill and only really him or Henchman #3 as a choice to fill it. I went with #1 because of his Zipline special power. Scarecrow is hear to reflect Crane's roll as Judge of the Guilt in the courtroom scenes.
As Gotham City tries to deal with the emerging threat Batman dawns the cowl, but is a shadow of what he once was:
40 DKR005A GCPD Officer
35 DKR026 Lucius Fox
99 DKR027 Commissioner Gordon
75 DKR201 Batman
50 DKR206 John Blake
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299 Total
Batman fights Bane and although he puts up a fight, Bane snaps him like a twig and throws him into "The Pit" forcing Bruce to rededicate himself to his cause to save his beloved Gotham City:
40 DKR005A GCPD Officer
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
40 DKR005B GCPD Officer
49 DKR011A GCPD Riot Officer
49 DKR011A GCPD Riot Officer
49 DKR011B GCPD Riot Officer
68 DKR021 Lt. Gordon
35 DKR026 Lucius Fox
75 DKR201 Batman
65 DKR203 Catwoman
50 DKR206 John Blake
--------------------------------
600 Total
They're opposed by Martial Artist(s) headed by the reminiscent of the League of Shadows that have taken over Gotham:
35 DKR002B Shadow Assassin
35 DKR002B Shadow Assassin
35 DKR002B Shadow Assassin
35 DKR002B Shadow Assassin
45 DKR008B Mercenary
45 DKR008B Mercenary
45 DKR008B Mercenary
45 DKR008B Mercenary
45 DKR008B Mercenary
45 DKR008B Mercenary
70 DKR012 Miranda Tate
113 DKR014 Bane
--------------------------------
593 Total
If you really want to have some fun, and have it available, you could always throw the Gamma Bomb on the Martial Artist team to have it reflect the bomb driving around Gotham. Sure it can't move, but it would put that added tension into the scenario.
That's all I have for this series of articles. As with the other two articles, I welcome your team suggestions in the comments. Also, if you've enjoyed this series of articles, and would like me to continue writing articles in this vein, please don't hesitate to make suggestions. And perhaps most important of all, thanks for reading!
My only "criticism" is that you didn't find a way to use each of the Batman figures in some way in the builds with him. No Batman 100? No The Dark Knight? Otherwise, great article series and use of the figures from this fairly amazing set.
ReplyDeleteLook at the last Gotham City team for the Dark Knight. I used The Dark Knight for that build because he uses the Goggles at the end of that movie. I picked the Batman I did in each case because it reflects the power set that he used at that particular time in the films.
DeleteAwesome.
ReplyDelete