Sunday, April 20, 2025

Playing the Episode: Spider-Man and His Amazing Friends: 7 Little Superheroes

 

Hello to all the fans of running fun HeroClix Theme Teams. I'm here to resurrect my Al's Clix Cave blog, and again write about the themey teams that I so love to build. Anyone that used to follow this blog is probably wondering, why am I bringing it back now after an almost nine year hiatus? And the simple answers are, I've been wanting to bring it back for a while now, and I just happened to find the time to make it happen. It seems like I always come the closest when there's a new Spider-Man set on the scene, probably because he's one of my favorite characters, and he has a decent media saturation, so it's easy to pick a show/movie/game/comic and then come up with a team to run with.

So why now, and why this team? Well, that's another easy answer. I grew up watching Spider-Man and His Amazing Friends. I loved the show as a kid, and when I got a little older, I was a huge New Warriors fan with the comics both because I got to meet Mark Bagley as a kid, and because Firestar was on the team. When I was looking at Iceman, Spider-Man, and Firestar from the new Spider-Verse set, it's pretty obvious that they were designed to run together and complement each other. However, they're also designed to run with a larger team, so when I was looking for that larger team, the 7 Little Superheroes episode of the show came to mind.

In this episode, the Spider-Friends receive a mysterious invitation to a weekend retreat to Wolf Island, and Aunt May tasks the group to take Ms. Lion with them. Once they arrive on the island, they discover that Captain America, Namor, Shanna, and Doctor Strange have all received invitations as well. It is soon revealed that the invitations had been sent to the heroes by their mutual enemy, the Chameleon, and the island itself is made up of a number of deathtraps designed to defeat the heroes. The Chameleon takes turns assuming the identities of the various heroes in order to lure their companions into these traps, but Ms. Lion manages to foil him because he can sniff the impersonator out at every turn.

Now, the downside to this team is that you're going to be limiting the mileage that you'll get out of the Amazing Friends trait, but it does give you an additional option for their Team Player team ability in the Defenders team ability from Dr. Strange and Namor. The other disappointing thing is that the only option for Ms. Lion is the one from the Team Base that has the Spider-Man and His Amazing Friends keyword, instead of the Spider-Man Family keyword like 99% of all other Spider-Allies. It would be nice if Ms. Lion had more synergy with the other Amazing Friends. All that being said, here's the team as I built it. It's 400-point Golden Age non-themed (by keyword) team, and remember, it's intended for casual play.

As you can see, I spent more points on Captain America, mainly to help everything to work out to an even 400 at the end. Note that I haven't chosen any Terrain Markers for the team yet, but with Namor starting with Super Strength, and Spidey ending with it, both could benefit from having some terrain to throw around. That said, Iceman, and by extension from the Amazing Friends trait, Firestar and Spider-Man, do also have the ability to generate Barrier, if they're adjacent and Bobby is on the second half of his dial. Because of the nature of the episode, I looked for Mansion/Dungeon maps, hence the three that I chose. That said, I'm willing to hear suggestions both on better Maps and/or Terrain to include.

So let's really dig into the figures. I'll start with the Amazing Friends, because that's really who we're here for. Firestar starts off with Running Shot, dual target Energy Explosion, and Precision Strike, to make sure she can lay down some cover fire for the team, and make sure the opponents feel it, especially if they've clumped their force together. Adding insult to injury, she also sets each hit character on Fire, which could do follow-up damage if they stick around. She can also help Iceman and Spider-Man advance across the field, boosting their defense with her Energy Shield/Deflection.

Iceman can use his Flight (Ice Slides) to drag Peter along with him, and set him up for a follow-up attack on a later turn, while sharing his Toughness with Firestar and Spider-Man. If he moves into the right position on that follow-up turn he can Empower Peter to hit even harder with an iced up fist. Meanwhile, he can slow down the opposition with his dual target Incapacitate.

If Spidey is positioned to jump onto or off of a building, he can use his Wall-Crawler ability to pop into place, and hit his opponents with a Flurry of blows. Spider-Man also gives Firestar and Iceman some welcome dodging skills both with Super Sense and the Spider-Man team ability, allowing them to dodge out of the way 50% of the time they get hit by an attack. They're quite the dangerous trio when their adjacent to each other.

So what do the other heroes bring to this party? Let's look at Cap next. Captain America, like Firestar opens with Running Shot and dual targets. He also has traited Leadership to help the team keep moving, and he has opening Outwit to help weaken those tougher threats.

Dr. Strange is a Mystic and opens with Probability Control, plus he has an opening Smoke Cloud power that he can use in a number of useful ways. He can use it to move himself around for FREE, and boost the defense of himself or other allies occupying it. Alternatively, he can negatively impact the defense of an opponent instead.

Shanna can leverage the printed hindering terrain on each of the maps to booster her attack when her opponents occupy it, and her own damage when she occupies it. Since she opens with Stealth, she's going to want to lure the opponents into that printed hindering terrain anyway, so she can avoid being targeted by most opponents.

At the beginning of the game, Namor generates a square of Water terrain, that you'll want to place strategically, since he can use it to Regenerate for FREE on his late clicks. Otherwise, this is a Charging angry Namor that just wants to punch things. For his 40 points, he can do a lot of damage if you protect him well. I'd likely bring him up behind the Amazing Friends as a secondary attacker, especially if I can keep him adjacent to Iceman for that extra umph from Bobby's Empower, and if he's slipped from his first click, keep him next to Strange to pick up his 18 defense.

Last but certainly not least, don't forget about Ms. Lion to run around and be a nuisance to the opposition. This little yippy dog with Combat Reflexes and Shape Change is probably best used to tie-up minor threats like bystanders and minions. Stick to figures that will have trouble hitting that 17 up close.

All in all, I think this looks like a really fun team to run in a casual 400 point match. I hope you've enjoyed the return of the Al's Clix Cave blog. I hope to post more entries going forward. A lot of Playing the Comic/Episode/Movie/Game articles. Also looking to do another feature called "Missing Link" where I talk about teams that I'd love to run, but can't because we're missing an important character, and maybe some suggestions on how I'd approach the character if given the opportunity.

Let me know your thoughts on this team, and any thoughts you might have on teams you'd like to see my thought's on moving forward. But remember, I'm looking to keep it casual, and keep it fun!

Tuesday, August 19, 2014

Playing the Comics: Guardians of the Galaxy

My favorite way to play HeroClix is to field the teams I know and love from the comics, and with the release of the Guardians of the Galaxy comics set, I couldn't be more excited. I'm a Cosmic Marvel junkie, especially anything written by DnA. As such, this set has a whole lot to be excited about. That being said, I by no means locked myself into the new set to build most of the teams that I'll present for you today. Instead, I'm reaching as far back as the first Avengers comic set to fill out the ranks of some of these teams.

First up on our tour of some of the excellent Theme Teams that you can build from this set, I'm going to touch on 3 different versions of the Guardians of the Galaxy. I'll touch on the current team as well as DnA's team and the original Silver Age team (although I believe I've included some of the 90s additions to the Silver Age team).

I'll start in the most obvious place, the "current" team. It's current in that it's the early team from the current run (not including Venom or Captain Marvel, but Iron Man instead). Now I've built my team with the downgraded version of SR Iron Man because he works better to come out to a rounded point total. This build uses all figures from the 5 Figure Boosters, you could likely play around with the Gravity Feed versions of Gamora, Drax, and Star-Lord to upgrade Tony if you really wanted to. Here's the build:


Guardians of the Galaxy (Modern)
 55 GOTG001 Gamora
100 GOTG002 Drax the Destroyer
110 GOTG030 Star-Lord
 94 GOTG033 Angela
100 GOTG051 Groot
 80 GOTG052 Rocket Raccoon
150 GOTG055E Iron Man
--------------------------------------------
689 Total

For DnA's run, I actually went back and grabbed older versions of Groot, Star-Lord, and Rocket so that they had the right "look" for the team. This is a high point build, but it did leave point open for the AWESOME Guardians of the Galaxy ATA. This is definitely a "cover all" team, so you can widdle it down as needed.


Guardians of the Galaxy (DnA)
  56 GOTG002 Mantis
   4 ATA Guardians of the Galaxy
  85 GOTG029 Moondragon
   4 ATA Guardians of the Galaxy
 160 GOTG040 Martyr
   4 ATA Guardians of the Galaxy
 165 GG010 Adam Warlock SIDEBOARD GG020 Magus
   4 ATA Guardians of the Galaxy
 121 GG011 Drax
   4 ATA Guardians of the Galaxy
  52 GG039 Cosmo
   4 ATA Guardians of the Galaxy
  64 CA011 Jack Flag
   4 ATA Guardians of the Galaxy
 152 WS049 Groot
   4 ATA Guardians of the Galaxy
  44 HA001 Bug
   4 ATA Guardians of the Galaxy
  90 HA025 Star-Lord
   4 ATA Guardians of the Galaxy
  65 HA028 Rocket Raccoon
   4 ATA Guardians of the Galaxy
--------------------------------------------
1098 Total

Building the Silver Age team, I again tried to assemble anyone that you may want to use for the team. I did leave the Keeper off, because he's a Chase, and he threw the points off. Just keep in mind that he is an available option, if you want to rework the build. They have a Silver Age ATA, but it's worthless if you're playing a pure GotG team. Also note that you could sideboard either Starhawk or Aleta. All depends on which one you want to have on the board at the opening of the game. For my team, I went with Starhawk.

Guardians of the Galaxy (Silver)
130 GOTG004 Starhawk SIDEBOARD GOTG024 Aleta
 95 GOTG005 Major Victory
 60 GOTG022 Talon
 75 GOTG023 Yondu
 92 GG012 Charlie-27
138 GG013 Hollywood
 72 GG024 Nikki
 82 GG025 Martinex
 47 GG035 Replica
--------------------------------------------
791 Total

Next, I'm going to touch on some smaller team that were featured in different events. The first are the Graces, coming from the pages of Annihilation: Ronan. This team was formed by Gamora on a a fringe Kree planet, and received 3 of it's 6 members in this set. Unfortunately, a fourth member, Cerise appeared as a Prime in Wolverine and the X-Men, but didn't get the keyword, because WizKids hadn't created it yet. That said, I've still opted to include her here, and point out that any Judge should allow this team in as a Theme Team. Of course, since you have to technically break theme to play this team anyway, if you're looking to up the point total, you can always team them up with some version of Ronan, like they do in the comic.

Graces
 55 GOTG001 Gamora
 75 GOTG012B Tana Nile
 87 GOTG016 Nebula
 60 WXM023B Cerise
--------------------------------------------
277 Total

The next team I'd like to look at comes from War of Kings: Ascension and is probably the most straight forward of the builds that I'll be discussing. This was essentially DnA's attempt to do for Darkhawk, what they did for Nova in Annihilation, which is to bring the character back into the lime-light and make him cool again. They did this by creating a larger mythos around the character, and connecting him to an ancient secret order from the Shi'ar Empire. Now, Darkhawk doesn't exactly get along with the other Raptors, so you could always sub 2 generic Raptors in for him to build out the team, but since I really love Darkhawk as a character (and like the dial a lot as well) I'll be fielding him with the rest of the team. And it comes to an even 300 points, which is always good.

Fraternity of Raptors
 45 GOTG008A Raptor
 45 GOTG008A Raptor
 90 GOTG008B Darkhawk
120 GOTG102 Talon
--------------------------------------------
300 Total

In the War of Kings, the battle between Vulcan and Black Bolt ended with a rift being torn in space-time, called the Fault. When the Fault broke open, all kinds of things started spilling out. One of those things was an elderly version of one of Nova's greatest foes, the Sphinx. In Nova's Realm of Kings tie-in issues the Sphinx is forced to recruit some of his greatest adversaries to combat the younger version of himself, because his younger version wants to steal the older versions Ka Stone to increase his power. Admittedly, my main reason for building this team was for an excuse to have a team with the Sphinx on it. That said, it's in no way a Theme Team by WizKids rules, but it still looks really fun to play.

Old Sphinx's team
 90 GOTG008B Darkhawk
150 GOTG036 Black Bolt
190 GOTG043 Sphinx
125 FFGGA001 Nova
130 GG037 Mr. Fantastic
 98 AV046 Namorita
--------------------------------------------
783 Total

An alternate approach would be to field the young Sphinx's team, although it's missing a couple of characters (Bloodstone and Basilisk). Here's what is out.

Young Sphinx's team
190 GOTG043 Sphinx
 94 IH009 Man-Wolf
 76 HA022 Moonstone
--------------------------------------------
360 Total

At the close of Thanos Imperative, Nova and Star-Lord were trapped in the Cancerverse, the former with all of the Nova Force and the latter with a Cosmic Cube, with Thanos. At the writing of this, we still don't know what happened to Rich there (although we will soon), but the other cosmic heavyweights from Realm of Kings formed a team to honor that sacrifice. The team was called the Annihilators, and can now be fielded in all it's glory! Personally, this is one I can't wait to run. Although, I'll have to find an event large enough to run it in. Note that they're are cheaper versions of most of these characters, so you could shoot for a lower point total. This is the one that looked like the most fun.

Annihilators
 150 GOTG009B Ikon
   4 ATA047 Annihilators
 200 FFGGA002 Silver Surfer
   4 ATA047 Annihilators
 175 FFGGA004 Quasar
   4 ATA047 Annihilators
 150 FFGGA005 Beta Ray Bill
   4 ATA047 Annihilators
 150 FFGGA006 Ronan the Accuser
   4 ATA047 Annihilators
  52 GG039 Cosmo
   4 ATA047 Annihilators
 195 GG040 Gladiator
   4 ATA047 Annihilators
--------------------------------------------
1100 Total

One last stop on my cosmic event tour takes us to a more recent event, Infinity, and the Cull Obsidian (or as they gave them the keyword, the Black Order). Thanos is tough enough without having a team of sociopaths behind him, but in Infinity, that's exactly what he brings with him. The team is both cunning and nasty, and I think they were reflected quite well in this set. This is another team I can't wait to try out. I went with the Experienced version of Thanos here (to save on points, and to start with his "The Black Order Obeys" power) but since his larger version is exactly 100 points more, you could very easily upgrade him.

Cull Obsidian (Black Order)
 65 GOTG025 Ebony Maw
105 GOTG046 Black Dwarf
200 GOTG047AE Thanos
120 GOTG048 Supergiant
100 GOTG049 Corvus Glaive
100 GOTG050  Proxmia Midnight
--------------------------------------------
690 Total

The last team that I'll touch on is a team that was born out of an older event, Operation: Galactic Storm. This team was put together by the Kree Supreme Intelligence basically as a Kree answer to the Avengers. Starforce was built from the best the Kree had to offer, and you can build a pretty cool team with them. Although, this team does come in a few points lower than I would like, with all the characters being Kree, you could easily place a Kree generic on the team to round it out to 600 points.

Starforce
150 GOTG019B Dr. Minerva
153 GOTG020 Ronan the Accuser
140 GOTG021 Korath the Pursuer
120 GOTG101 Captain Atlas
--------------------------------------------
563 Total

Now I know some people will look at this article and immediately say, where are the Inhumans? To that I say, they're in a Fast Force, which is more than easy to build teams from, and it's kind of an obvious team. Sure you could make the same argument for the Guardians of the Galaxy, except that as I've illustrated here, the Guardians really have at least 3 distinct rosters of characters. It's easy to get mixed up in those rosters if you don't already know who the members where on which teams. And while I may have touched on some obvious teams (like the Cull Obsidian), I at least tried to tap some that people may not have already known.

If you have a team that you really like that you can build thanks to something in this Guardians of the Galaxy set, I'd love to see it in the comments!

Sunday, August 10, 2014

Playing the Movie: Guardians of the Galaxy

It's been a while since I've done one of these, too long really. I had started one for Kick Ass 2, but I never finished it. Part of the reason for that was the fact that the characters that got figures seldom came into conflict with one another, so I had to go to other sets to get someone for them to play against. That being said, the biggest problem that I had building the teams for Guardians was getting the point totals to work out to be close to one another. There are some figures that I didn't manage to fit on a team, which does bum me out a little, but that's largely because I didn't want to get too out of hand with the builds. I may include a couple of other fun Guardian builds at the end, just to fill out the figures that I miss along the way.

For those that don't know how this series works, you will find spoilers below. After all, it's hard to write a "Playing the Movie" article without covering key points in the movie. The teams below are my best approximations of the fight scenes that occur in the movie. With this movie, since the soundtrack was so integral to the proceedings, I tried to name the conflicts after songs that played near or during the events. I apologize if my memory is rusty. I'll gladly correct the names if someone corrects me on what songs played where.

Come and Get Your Love (Retrieving the Orb): In the beginning of the movie, we're introduced to Star-Lord, lipsynching and dancing to Come and Get Your Love, as he uses a space lizard for a microphone. It's a great scene to set the tone for the whole movie, and it leads directly into our first conflict. Star-Lord retrieves the Orb, only to be drawn on by Korath and some Sakaaran Soldiers. For the matter of points, I have the common Star-Lord vs the Rookie dial for Korath and a Soldier. However, if you have the Chase Star-Lord, you could play him vs Rookie Korath with 2 Soldiers, or you could upgrade Korath and still only field him with 1 Soldier. It's all in how you want to play it.

 95 GOTGM001 Star-Lord

VS

 50 GOTGM015E Korath the Pursuer
 49 GOTGM006 Sakaaran Soldier
---------------------------------------
 99 Total

Spirit in the Sky (Xandar Conflict): Once Star-Lord gets to Xandar and fails to sell the Orb to the Broker, he comes into conflict with Gamora, and Rocket with Groot. You could either run Star-Lord vs Gamora, or you could add Rocket/Groot in as a "scenario" or as a third player. The Rocket/Groot combo is at a point advantage, but those are the cheapest versions of these characters available.

 95 GOTGM001 Star-Lord

VS

100 GOTGM103 Gamora

VS

 75 GOTGM102 Rocket Raccoon
 75 GOTGM105R Groot
---------------------------------------
150 Total

Moonage Daydream (Kyln Escape): Coming out of the conflict on Xandar, the Guardians are dumped at the Kyln and forced to escape, so that they can continue to try to find a buyer for the Orb. If you had enough Novas, you could increase the points for this scenario, but at 400, you can get the full movie Guardians team, to fight there way through the Nova Corps.

 94 GOTGM013 Drax the Destroyer
 75 GOTGM101 Star-Lord
 75 GOTGM102 Rocket Raccoon
 75 GOTGM103R Gamora
 75 GOTGM105R Groot
---------------------------------------
394 Total

VS

 45 GOTGM003 Nova Corpsman
 45 GOTGM003 Nova Corpsman
 45 GOTGM003 Nova Corpsman
 45 GOTGM003 Nova Corpsman
 45 GOTGM003 Nova Corpsman
 55 GOTGM004 Nova Corps Officer
 55 GOTGM004 Nova Corps Officer
 55 GOTGM004 Nova Corps Officer
---------------------------------------
390 Total

Go All the Way (Knowhere): Once on Knowhere, the team tries to broker a deal with the Collector, but once the Collector exposes the true power of the Orb, Gamora and Star-Lord decide that they cannot leave it in his hands. When they flee his Museum, they find that Drax has called Ronan, and his forces have arrived on Knowhere. In the movie, a portion of this battle does happen in vehicles, but for the purposes of playing them in Clix, we'll run it like this. If you want Gamora to benefit from Sibling Rivalry, you could swap her for her 73 point version, and upgrade Rocket to his Chase version.

 95 GOTGM001 Star-Lord
 90 GOTGM009R Groot
 90 GOTGM005 Rocket Raccoon
125 GOTGM104 Drax the Destroyer
100 GOTGM103 Gamora
---------------------------------------
500 Total

VS

 49 GOTGM006 Sakaaran Soldier
 49 GOTGM006 Sakaaran Soldier
 49 GOTGM006 Sakaaran Soldier
 49 GOTGM006 Sakaaran Soldier
 74 GOTGM007 Sakaaran Commander
150 GOTGM008R Ronan the Accuser
 73 GOTGM010 Nebula
---------------------------------------
493 Total

Cherry Bomb (Assault on Dark Aster): After the events at Knowhere, The Guardians, the Ravagers, and the Nova Corps team up versus Ronan's Forces. This could be split up into smaller conflicts, and technically you wouldn't really need Irani Rael or Rhomann Dey, since neither of them were directly involved, but it's more fun to include them. That said, these are the builds I came up with.

 73 GOTGM002 Gamora
 45 GOTGM003 Nova Corpsman
 45 GOTGM003 Nova Corpsman
 55 GOTGM004 Nova Corps Officer
 90 GOTGM005 Rocket Raccoon
 60 GOTGM011 Irani Rael
 82 GOTGM012 Yondu
 94 GOTGM013 Drax the Destroyer
 75 GOTGM014 Rhomann Dey
 75 GOTGM101 Star-Lord
100 GOTGM105 Groot
---------------------------------------
794 Total

VS

 49 GOTGM006 Sakaaran Soldier
 49 GOTGM006 Sakaaran Soldier
 49 GOTGM006 Sakaaran Soldier
 49 GOTGM006 Sakaaran Soldier
 74 GOTGM007 Sakaaran Commander
 74 GOTGM007 Sakaaran Commander
275 GOTGM008 Ronan the Accuser
 73 GOTGM010 Nebula
100 GOTGM015 Korath the Pursuer
---------------------------------------
792 Total

O-O-H Child (the Final Conflict): Once the Dark Aster crashes, there is one final conflict planet-side between the remaining Guardians and Ronan. This build was difficult to work out (especially since I'd rather use the Star-Lord Chase here) but to make points work out, I went back and grabbed an older version of Drax so each member of the Guardians is exactly 75 point working the build out to exactly 300 points. Ronan is easy since there is a 300 point version of him that pretty much reflects the character from the movie. Too bad there's no way to reflect a "dance-off" in HeroClix.

 75 GOTGM101 Star-Lord
 75 GOTGM102 Rocket Raccoon
 75 GOTGM103R Gamora
 75 GG204 Drax
--------------------------------
300 Total

VS

300 GOTGM106 Ronan

That concludes the teams that I built for Playing the Movie. However, for extra credit, here are 2 Guardians teams that are built almost exclusively from the Hobby/Target single figure boosters.

 73 GOTGM002 Gamora
 90 GOTGM005 Rocket Raccoon
 90 GOTGM009R Groot
 94 GOTGM013 Drax the Destroyer
150 GOTGM017 Star-Lord
--------------------------------
497 Total

95 GOTGM001 Star-Lord
   4 ATA011 Guardians of the Galaxy
 73 GOTGM002 Gamora
   4 ATA011 Guardians of the Galaxy
198 GOTGM009 Groot
   4 ATA011 Guardians of the Galaxy
 94 GOTGM013 Drax the Destroyer
   4 ATA011 Guardians of the Galaxy
100 GOTGM018 Rocket Raccoon
   4 ATA011 Guardians of the Galaxy
 10 IGS102 Power Gem
--------------------------------
590 Total

If you've come up with your own movie set team, I'd love to see it. Thanks for reading.

Friday, July 19, 2013

Playing the Movie: Pacific Rim

On Monday, my friend Kevin and I went to see Pacific Rim in IMAX 3D, and I have to admit, it's the most fun I've had at the movies all summer (I do not count Iron Man 3 as a summer movie, since it came out in early May). If you haven't seen it yet, and you're a guy, what are you waiting for? Sure some of the science is questionable, but what summer movie worth seeing overly concerns itself with such matters. This is giant monsters, fighting giant robots, and it is glorious!

For those that don't know how this series works, you will find spoilers below. After all, it's hard to write a "Playing the Movie" article without covering key points in the movie. The teams below are my best approximations of the fight scenes that occur in the movie. Also realize, that since we only got 5 monsters in this set, I've been forced to use some monsters as stand-ins for the ones not represented here. That said, I don't think that this is a big issue since some of the monsters dial-wise sort of feel like amalgamations anyway.

Unlike other articles, I'm not going to exactly follow the arc of the movie with this one. Instead I'm going to opt to follow the chronology of events. With that, the first event that we can represent, if we sub in Scunner for Onibaba, is the battle between Onibaba and Coyote Tango. Using both figures at their full power, to even the points I've added 4 Fighter Jet bystanders from the mini-game pack, to represent the first wave to attack Onibaba.

400 PR009 Scunner (standing in for Onibaba)

VS

250 PR005 Coyote Tango
 25 PRB101 Fighter Jet
 25 PRB101 Fighter Jet
 25 PRB101 Fighter Jet
 25 PRB101 Fighter Jet
 25 PRB101 Fighter Jet
 25 PRB101 Fighter Jet
--------------------------------------
400 Total

The next chronological event we see in the film Knifehead vs the Becket brothers piloting Gipsy Danger. To make the points come out close to even, I've opted to run the 200 point Knifehead vs the 125 point Gipsy anger. To round out the points, I've added 3 of the mini-game Battleships, even though there really weren't any Battleships in the sequence. Besides, the Battleships will likely fair as well as the civilian vessel did in the film.

200 PR006E Knifehead

VS

125 PR001E Gipsy Danger
 33 PRB102 Battleship
 33 PRB102 Battleship
--------------------------------------
191 Total





The next battle I have represented here, I've done with 2 different variations. In the first, I have Leatherback and Raiju, standing in for Otachi running up against Cherno Alpha and Crimson Typhoon, since the four of them are the first to engage in combat, while Striker Alpha and Gipsy Danger hang out on the sidelines.


225 PR010E Leatherback
250 PR008R Raiju (stand in for Otachi)
------------------------------------------------------
475 Total

VS

325 PR003 Cherno Alpha
150 PR004R Crimson Typhoon
------------------------------------------------------
475 Total



For those wanting to run a larger battle, and those that just want to bring the full awesome of Leatherback, this larger build allows you to run all 4 Jaegers versus the 2 massive Kaiju. Again I've added a Fighter Jet to round out the points.

450 PR010 Leatherback
250 PR008R Raiju (stand in for Otachi)
------------------------------------------------------
700 Total

VS

150 PR004R Crimson Typhoon
225 PR003E Cherno Alpha
175 PR002E Striker Eureka
125 PR001E Gipsy Danger
 25 PRB101 Fighter Jet
------------------------------------------------------
700 Total

Finally, because the battle between 2 Jaegers and 3 Kaiju just wouldn't work out point-wise, I've split the battle up into 2 separate bouts. In the first bout, Gipsy Danger and Striker Eureka face off against the two category 4 Kaiju, Raiju and Scunner. Since they fight under water, adding the Fighter Jet here didn't make any sense, so I just left the Jaegers at a disadvantage.

225 PR001 Gipsy Danger
350 PR002 Striker Eureka
------------------------------------------------------
575 Total

VS

400 PR008 Raiju
200 PR009E Scunner
------------------------------------------------------
600 Total

For the final battle, I have the same Gipsy Danger and Striker Eureka teams squaring off against the big daddy of all the Kaiju, the category 5 Slattern at his beefy 600 point line. My only complaint about Slattern is that his sculpt should be about twice the size of what it is to be in scale with everyone else. However, you can tell just by the way the sculpt sprawls that they had to downsize him to make him fit in the boosters. It's really too bad that he couldn't have come in pieces and be assembled later. That might have allowed them to get a larger sculpt into the booster.

225 PR001 Gipsy Danger
350 PR002 Striker Eureka
------------------------------------------------------
575 Total

VS

600 PR007 Slattern





I have to admit, I'm pretty psyched at the prospect of getting to play these teams out. I have all the figures but Scunner (because we got one of the miss-packed Gravity Feeds that came with 5 Leatherbacks and no Scunners) but I should have one of him by next week. I also may need to track down a mini-game (once WizKids errata the Fighter Jet to actually have a range) since it helps to round out the points. Either way, this set and the movie are a lot of fun.

Saturday, June 29, 2013

Playing the Comics: Amazing Spider-Man: Additional Team Abilities

I haven't done a Playing the Comics article in a while, and with a whole new mess of ATAs out, and with Amazing Spider-Man having so may Theme Teams that I like, I figured that I'd try and build a team for each ATA.

The first team, The Defenders, was a fun team to build because it even uses some of the new figures from Fear Itself, being that this is the team of Defenders that spun out of Fear Itself.

Defenders

 80 FI007 Iron Fist
155 FI020 Red She-Hulk
 90 ASM005 Dr. Strange
150 SI045 Namor
100 FFGGA002R Silver Surfer
 20 Defenders X5
-----------------------------------
595 Total


The next team up is the Heroes for Hire. This is the team of Heroes that spun out of Civil War, because that's one of my favorite configurations of the team, and one of the easier ones to build.

Heroes for Hire

140 ASM044 Colleen Wing and Misty Knight
 52 WS026 Black Cat
 51 SI027 Tarantula
 58 AV012 Shang-Chi
 56 AW006 Paladin
 40 Heroes for Hire x5
-----------------------------------
397 Total

The next team is one that I put together for another article of theme teams based around Johnny Blaze. But now, with an ATA available, I'm revisiting the Legion of Monsters. Besides, how annoying is it that Satanna is pictured on the card, but doesn't have the keyword. Annoying!

Legion of Monsters

 81 ASM015 Werewolf By Night
133 ASM028 Morbius
200 ASM033 Man-Thing
145 ASM046 Ghost Rider
 20 Legion of Monster x4
-----------------------------------
579 Total

So far WizKids has released 4 of the main 5 characters from Maximum Carnage, but only 2 of the 4 have the Maximum Carnage keyword (since it was first granted in Amazing Spider-Man). However, they all 4 have the Monster keyword. The other downside here is that once you have the right versions of the character on the team, there's no room for the ATA.

Maximum Carnage

 85 ASM029 Demogoblin
 65 ASM038R Carrion
153 WS018 Carnage *
 93 WS062 Doppelganger *
-----------------------------------
396 Total

Revisiting another Johnny Blaze team, the next up is the Midnight Sons. Currently none of the Darkhold Redeemers (nor do I expect we'll see them EVER). They still don't hit as close as I would like to a round point total, but 20 points aren't that hard to fill in this day and age.

Midnight Sons

 85 ASM004 Blade
 50 ASM007 Johnny Blaze
 55 ASM013A Frank Drake
107 ASM013B Hannibal King
133 ASM028 Morbius
125 IH037 Ghost Rider
 24 Midnight Sons x6
-----------------------------------
579 Total

The next team lives up to the name, because it's OFFENSIVE to try to build a theme team with them, much less one that uses the ATA. This team comes out to 603 points if you play every character at their lowest point total, so they're never going to be a theme team (with all 4 members). And even adding the Collector to the team (with or without the Gem) doesn't get them to anything nicer. That said, here's the team I built

Offenders

151 ASM043 Baron Mordo
178 IH028 Red Hulk
134 IH033 Tiger Shark
265 ASM045 Terrax
 16 Offenders x4
-----------------------------------
744 Total

Next up is the Original Sinister Six. Pretty straight forward there.

Original Sinister Six

 61 ASM019 Vulture
 82 ASM021 Electro
 70 ASM026 Mysterio
 15 ASM026B Mysterio
 15 ASM026B Mysterio
 95 ASM031A Kraven the Hunter
121 WS054 Doctor Octopus
101 WS055 Sandman
 24 Original Sinister Six x8
-----------------------------------
584 Total

The Sinister Six is followed by their most ambitions iteration, the Sinister Twelve. Currently, HeroClix is still missing any version of Hammerhead, and the Tombstone that we have does not have the keyword. Hopefully where ever you play, they'll give you a pass on that WizKids oversight, and they'll let you run this as a Theme Team.

Sinister Twelve

 65 ASM002 Shocker
 61 ASM019 Vulture
 88 ASM030 Lizard
 72 ASM205 Electro
117 M10A018 Green Goblin
 87 WS009 Venom
 66 WS019 Chameleon
 62 WS037 Scorpion
101 WS055 Sandman
 58 SI003 Tombstone *
 43 SN010 Hydro Man
 34 IC041 Boomerang
 44 Sinister Twelve x11
-----------------------------------
898 Total

Last but not least, we have the Spider-Man Family. Now since this team really only originated in Amazing Spider-Man, this is probably the least "themey" of all the Theme Teams here, but here it is anyway.

Spider-Man Family

 77 ASM018 Scarlet Spider
 41 ASM027 Spider-Girl
 24 ASM048 Madame Web
 75 ASM201 Spider-Man
 85 ASM202 Cloak
 65 ASM203 Dagger
 32 Spider-Man Family x6 (2*10+4*3)
----------------------------------------
399 Total

That's all I have for today. With luck, I'll get a chance to do a similar article for the Batman/Teen Titans run of Additional Team Abilities. If you have a team you've built with any of these ATAs, feel free to share.

Wednesday, June 26, 2013

Product Placement: Dice Rings

It's been a while since I've done a peripheral product review, and I've had this one in the back of my mind for weeks, but I was hoping to at least have all of my correct product in hand before I did so. Unfortunately, it looks like I may never see my correctly completed order.

Dice rings started life as a Kickstarter, started by Aaron Laniewicz. At the projects inception it seemed like a neat little inventive product that solved the issue some players have of rolling there dice off of the table. Occasionally having 'wild dice' syndrome myself, I thought it'd be a neat product to fund, and get myself a Blue 2r6 for use playing HeroClix. Somehow during the Kickstarter, I had a miscommunication with my wife and did not originally order her a ring. However, after the Kickstarter closed, CritSuccess did allow backers a means to adjust their order to get additional rings. Since that was in place I took advantage of it, and ordered my wife a Rose 1r6pip.

Fast forward a few months, and 2 delays. Once, if I remember correctly, because the product was late getting to them, and once because they had shipping software issues (all of this is covered in their Kickstarter updates), they began to ship their products. Presumably, when a product ships, it forwards a shipping receipt to the person that should be receiving the order. However, in the companies infinite wisdom (or lack there of), they shipped the orders out without any form of delivery confirmation. A rookie mistake in my opinion.

As my luck would have it, my original order never appeared at my door, and it took me WEEKS to get them to agree to resend the order, with no small amount of interference from Aaron. It seems that they must have been having a lot of shipping issues, since they also addressed this publicly through their Kickstarter as well. After a fairly threatening email on my part, they did send the next order by Priority mail, thanks to Jesse. That order arrived in a timely fashion, but my wife's 1r6pip ring (which was listed correctly on the original order that never showed up) was incorrect on the follow-up order, and she got a 2d6pip instead, which, because of the 1/2 size differential in the multi-r rings, does not even come close to fitting her finger.

Now I've spent another week and a half dealing with Aaron again, and he says that he reshipped the corrected ring, but I never received a shipping verification for this order, so I'm pretty much assuming that not only has it not been sent, but unless I can get in contact with Jesse, I'm going to assume that it will not be corrected.

All that being said, I do like the ring that I did receive. It's a neat piece of jewelry, and it functions as advertised. I have used it in at least one HeroClix match and it was consistently random, although, I learned quickly NOT to try to spin just one ring for a roll that would only require one die. It's much easier to declare right or left, and just spin both.

It's really unfortunate that although the product is interesting, and I would normally recommend it, I cannot in good conscience recommend ordering from this fledgling company that really hasn't figured out the correct way to conduct shipping and customer service. They have a lot to figure out. That said, if you run into them at a con, first ask them if they're ever going to send me the correction to my order, then check out their product. If you can buy it, and walk away with it, you don't have to worry about them being unable to correctly ship the product. However, if you're ordering remotely, do so at your own risk.

Thursday, April 18, 2013

Clix Critique: 2013 PAC: The New Hotness!

Every couple of year, it seems like the game developers over at WizKids twitch and decide to, for lack of a better phrase, re-weight the powers that exist in the game. I say re-weight, because they aren't necessarily rewriting the powers, but are usually tweaking what already works to make it work better and/or more efficiently. Sometimes the changes work great and stick around, No Action After Taxi (although some would argue me on that one). Other times they're frustrating and get redone years later (Energy Explosion, Pulse Wave, Telekinesis to varying degrees).

That being said, what I enjoy most is when they come up with powers that are completely new, because that tends to be something very special! The last time we got a new set of Powers was Unleashed with the lime green powers of Earthbound, Quake, Combat Reflexes and Exploit Weakness.

Now we have a new PAC and coming soon we'll have shiny new figures with pink powers making appearances on dials everywhere (judging by the prevalence of Improved Movement in Batman) in the very near future. However, before I get into that, let me throw out this disclaimer, I am not representing WizKids in any way with this (or future articles) that I decide to write about the new PAC, just like the rest of you, I'll be reading the official articles as they go up over on heroclix.com. With that out of the way, here are my initial reactions on our new Pink Powers!


The pink Movement Power is Sidestep. Personally, I love this power. My guess is that this power is a natural evaluation of the Lunge feat that we saw all the way back in Arkham Asylum and which saw a re-purposing on Wolverine in the Incredible Hulk set. The automatic breakaway element has been removed, but with the advent of Improved Movement, that can always be added onto a character through a Trait or Special Power in addition to Sidestep to grant the same effect as Lunge. It's a free move, which is awesomely powerful, but the character is also limited to a movement of 2 which doesn't make it game breaking, but it could be just the bump your character need to get out of opposing base combat to heal or find Stealth cover. Can you tell I'm excited for the possibilities with this one?


Next up, on Attack is Precision Strike. This is another power that has fantastic potential. I don't know about you, but I know in my games, outside of damage reducers my top 3 powers to Outwit are Super Senses, Mastermind, and Shape Change. Now all I need to do is pack a character on my team that has Precision Strike and Battle Fury, and I can get around all 3 powers without needing an Outwit. Who wouldn't be excited about that? The other cool thing about Precision Strike is that it stacks with your other Powers, so if you have Psychic Blast or Exploit Weakness then not only can they not Evade and/or Transfer and they're also taking penetrating damage. For big gun villains like Dr. Doom who can either reduce and/or transfer damage, you can take all their options away in one attack. That's pretty brutal.


After that, we come to Invincible in the Defense slot. Right up front with Invincible, I'm compelled to point out that unlike Damage Reducer powers, Invincible is Ignoring damage. It does not reduce it. What does that mean, well first off, it means that Penetrating Damage does not beat it, nor does Precision Strike. Kind of interesting how one new power can counter the other. One other thing to remember with this power is that it's the thing doing the rounding, so it's going to round up when Ignoring damage. That means if a figure is only doing 1, like with Poison, Invincible characters would get to completely ignore it.


Lastly, we have the least exciting but the most obvious selection for a power, Empower. This is basically the close combat sibling of Enhancement. Now you can power up your close combat buddies just like Dr. Strange would boost damage to a fellow ranged attacker. I'm sure I'll gladly use this power when it's available, but unlike some of the others I'm not sure that I will seek this one out. Not because it's bad per say, but it's almost an unconscious ability for me. Then again, it'll also depend on where we see it pop up.

Thanks for reading. In the next go around I'll tackle some of the powers that have been updated, and my take on the good or bad with those.