Showing posts with label team building. Show all posts
Showing posts with label team building. Show all posts

Thursday, October 4, 2012

Playing the Movie: The Avenger


Between the recent release of The Avengers to DVD and the popularity of my "Playing the Movie" articles for the Batman trilogy, I've decided it's time to play through the Avengers. For anyone who did not read the first series of articles, the way this works is that I select key moments from the film and create teams that two players could pit against one another to play that part of the movie in HeroClix. That said, you're matches could have much different results from those in the film, but it's a fun place to start with the build. Now unlike my Batman articles, there are very few "theme teams" in this article. That has to do mainly with this set not lending itself to keywords where you'd find teams from the film.

The movie opens with Nick Fury checking in on Selvig and the Cube. Loki teleports in and all hell breaks loose. He takes control of Hawkeye and Selvig, and they break out with the Cube. Since we didn't ge a Selvig in this set, I chose to just run with Loki and Hawkeye. For S.H.I.E.L.D. I went with the big three of Fury, Hill and Coulson backed by one lone agent to round out the points.

 70 AVM035 Nick Fury
 51 AVM011 Maria Hill
 50 AVM206 Agent Coulson
 19 AVM003A Agent of S.H.I.E.L.D.
-----------------------------------------------------------
190 Total

vs

125 AVM015 Loki
 75 AVM009 Hawkeye
-----------------------------------------------------------
200 Total

Next, we move to Germany, where we get to have a bit of fun! Loki is sort of on his own at this point, but he can summon duplicates of himself. I know we could split hairs about the duplicates not really doing anything, but then it'd be harder to build a team. And although Cap and Iron Man fight together they certainly aren't Avengers yet. The only down side to these teams is that they both come in at 205, but since they both do, I figured it should be a fair fight.

 90 AVM018 Captain America
115 AVM019 Iron Man
-----------------------------------------------------------
205 Total

vs

125 AVM015 Loki
 80 AVM029 Loki
-----------------------------------------------------------
205 Total

After that, action moves to the helicarrier, our team is sort of assembled for the first time, when Loki's forces move in to free him.

 75 AVM001 Captain America
 40 AVM013 Bruce Banner (Sideboard AVM014 AND AVM202 Hulk)
 35 AVM036 Black Widow
150 AVM201 Thor
 50 AVM206 Agent Coulson
 50 AVM209 Tony Stark (Sideboard AVM205 Iron Man)
---------------------------------------------------------------------------------
400 Total

vs

125 AVM015 Loki
 65 AVM208 Hawkeye
 30 AVM010 S.H.I.E.L.D. Commando
 30 AVM010 S.H.I.E.L.D. Commando
 30 AVM010 S.H.I.E.L.D. Commando
 30 AVM010 S.H.I.E.L.D. Commando
 30 AVM010 S.H.I.E.L.D. Commando
 30 AVM010 S.H.I.E.L.D. Commando
 30 AVM010 S.H.I.E.L.D. Commando
-------------------------------------------------------------------------------
400 Total

From the helicarrier, our heroes are scattered, and need to finally come together to be The Avengers, and finish off Loki, and his ilk. For the purposes of Loki's team, I'll be running the Skrulls in place of the Chitauri (as was apparently intended).

 50 AVM007 Black Widow
  3 ATA057 Avengers Response Unit
 75 AVM009 Hawkeye
  3 ATA057 Avengers Response Unit
150 AVM201 Thor
  3 ATA057 Avengers Response Unit
255 AVM202 Hulk
  3 ATA057 Avengers Response Unit
100 AVM204 Captain America
  3 ATA057 Avengers Response Unit
150 AVM205 Iron Man
  3 ATA057 Avengers Response Unit
-------------------------------------------------------------------------
798 Total

vs

220 AVM211 Loki
 60 AVM032 Skrull General
 60 AVM032 Skrull General
 40 AVM033 Skrull Saboteur
 40 AVM033 Skrull Saboteur
 50 AVM034 Skrull Warrior
 50 AVM034 Skrull Warrior
 28 AVM008A Skrull Commando
 28 AVM008A Skrull Commando
 28 AVM008B Skrull Commando
 28 AVM008B Skrull Commando
 40 AVM207A Skrull Infiltrator
 40 AVM207A Skrull Infiltrator
 40 AVM207B Skrull Infiltrator
 40 AVM207B Skrull Infiltrator
------------------------------------------------------------------------
792 Total

I know a couple of these team require a large amount of generics, and in truth, I'd likely go to other sets to finish them out, but these are the teams I'd run if I had the pieces. Hope you enjoyed this installment of Playing the Movie, and I hope to start running some similar comics oriented articles in the near future.

Thursday, August 25, 2011

"Captain America Lives Again"


Once, a long time ago (2002-2003-ish) I submitted an article to the Wizkids site when they were taking fan strategy article submissions. That article was called "All Purpose Avengers", and was my first foray into what has basically become known as "blogging". Since Allan has invited me to participate in this, his latest HeroClix related project, I think it is fitting to once again let ring the call "Avengers Assemble" for a variety of reasons. Among them, the reason for writing "All Purpose Avengers" in the first place - The Avengers are my all time favorite super hero team, because this is the 4th blog to go up on the Cantina, which neatly segues into Avengers #4, which also segues into my favorite character on that mighty team of heroes - Captain America.

In fact, Marvel HeroClix: Captain America has recently been released and so it gave me an opportunity to rebuild and restructure this team with a Cap figure from that set, as well as give the also recently released Marvel HeroClix: Hammer of Thor Fast Forces set some love.

"Captain America Lives Again" is an Avengers HeroClix team that uses figures that (not surprisingly) appear on the cover of the classic Avengers #4 by Stan Lee and Jack Kirby. It uses figures that are representative of the Avengers from that day and age. In some cases, this will cause me to show options of deviations at different point costs, which will change the
point totals of the team correspondingly. Also, since it is impossible to play this team as a Modern Age team, I will be using other game elements to buff the point total as needed, since you will essentially be playing an under-built 500 point team no matter which team you decide to use.

Before we get into the teams themselves, I want to point out a couple of things where figure selection is concerned. When building a 'comic accurate' team, I always try first to build a team with the specific version that would apply in mind. Sometimes, that doesn't jibe with playability or point total, but almost always with continuity. Failing that, I try to get a version of the character that seems closest in terms of feel. I will almost sooner not build the team than make a substitution unless the substitution is so close that it is more or less academic. This principle will be seen to a degree in the teams below.Most notably, Iron Man is the main focus of these kinds of assessment. For a guy with so many versions in the game (15 not counting Ultimate versions and reprints) it is Iron Man that seems to give one the most difficulty in selecting a version to fit on the team and is appropriate to the team being built. For 'newer' versions of the Avengers, choices abound. But for the classic days, 'ol Tony is not very cooperative.

A note on Special Objects. By rule, you are only allowed one special object on your force as per current build requirements, so in a tournament situation where the objects are not house ruled, you will have to make a decision regarding which one to use. Because Iron Man is the stinker, I suggest going with whichever one will make him better.


"Captain America Lives Again" - V.1
112 Thor (Supernova 082)
117 Iron Man (Xplosion 076)
90 Captain America (Armor Wars 080)
82 Giant Man (Avengers 038)
37 Wasp (Avengers 059)
Total: 438

Feats (50 point limit) -
12 Contingency Plan (Captain America)
8 Protected (Captain America)
20 Trick Shot (Iron Man)
10 Endurance (Thor, Iron Man)

Object
0 Mjolnir
5 Crimson Gem of Cytorrak
Total: 493

Commentary:
The initial version of this team is using the oldest figures I could use without feeling like I was playing to lose. There are older versions of Cap, Thor and Wasp. However, those figures are so woefully outdated that including them on any version of this team is just something I won't do.

For what we have here, we aren't doing too bad. Since Thor and Iron Man will be doing the heavy lifting I gave them boosts appropriate to their roles. Iron Man has a paltry 8 attack...to start. He has a consistent 7, though. I included the Mjolnir special object mainly for Iron Man, to boost his offensive power. Good luck rolling the 6, though. Thor got Endurance (as did Iron Man) in order to minimize the damage from pushing and hopefully giving him an offensive boost - smack an opponent on the first turn (he's able), and somebody else on the following turn (if necessary). If you do, be mindful of the rule for Endurance - ANY action causes you to roll for the effect. Captain America has two feats on him: Contingency Plan, which is mainly to buff the attack of Iron Man, and Protected (because I ALWAYS put Protected on Cap - he's on the card, after all). Cap's role here is not to be out front, but to play the back field and work as a secondary
attacker. Giant-Man and Wasp are mostly (on all these teams) harassers/carriers. Either of them can carry Captain America closer to the fight in order to have save him from using an action (thus ensuring Contingency Plan will get the appropriate amount of tokens). Of the two, Giant-Man is the preferred 'taxi', because he moves faster than Jan, however she will do in a pinch. The Crimson Gem could be used for anyone, but I'd probably target it for Cap or Thor.

This team is not terrible, but we can certainly do better.

"Captain America Lives Again" - V.2
150 Thor (Hammer of Thor Fast Forces 005)
89 Iron Man (Armor Wars 076)
72 Captain America (Hammer of Thor 040)
82 Giant Man (Avengers 038)
37 Wasp (Avengers 059)
Total: 458

Feats
12 Contingency Plan (Cap)
8 Protected (Cap)
4 Hold the Line (Thor)
6 Alias (Giant-Man, Wasp)

Objects
5 Crimson Gem
4 Zodiac Key
Total: 497

Commentary:
Out with the old, and in with the new(ish). This team comes in closer to 500 points, which allows less room for Feat Cards. With the automatic investment of 20 points (Contingency Plan/Protected) for Cap, Thor gets Hold the Line to attack multiple based characters, and Giant-Man and Wasp both enhance their harrasser role with Alias. On this team it's all about the special Objects. The Zodiac Key is best used for Iron Man, but it certainly could enhance the value of Captain America's already potent Deflection Trajectory Special Power. The Crimson Gem could benefit anyone, but again Cap becomes a logical choice, while I'd opt for Iron Man to be the other (which potentially means he could go for both). One thing about the new special objects though: In a pitched game of HeroClix there will be times that time will be a factor and you will have to leave the objects alone. There is a risk to using them that isn't limited to the roll of the die. In this set up, Captain America will be less inclined to stay in the backfield, but
will still benefit from being carried closer to the battle. I'd go with Wasp on this one. Iron Man, without the aid of Objects might actually be less effective than the Marvel HeroClix: Xplosion version, because he simply isn't doing more than 2 damage unless Giant Man takes a beating first. Thor, or the other hand is much more effective despite his bump in price. It might even out, but I think the real key is for Iron Man to gain either Psychic Blast, or a dial wide +1 to damage for him to bring anything substantial to the fight.


"Captain America Lives Again" - V.3
150 Thor (Hammer of Thor Fast Forces 005)
83 Captain America (Captain America 040)
82 Giant Man (Avengers 038)
70 Iron Man (Mutations and Monsters 055 - with an Xplosion sculpt)
37 Wasp (Avengers 059)
Total: 422

Feats
25 Fortitude (Thor)
8 Protected (Captain America)
4 Hold the Line (Captain America)
3 Not So Special (Thor)
3 Alias (Giant Man)
5 Endurance (Thor)

Objects
5 Crimson Gem
4 Zodiac Key
Total: 484

Commentary:
I thought I would like this team best, but I don't think that is the way it will go down in history. I decided to give Iron Man a completely different role on this team, considering my general assertion that you really arent' getting a lot out of "Iron Man" no matter what version of the team thus far. He is either a low-quality heavy hitter (Marvel HeroClix: Xplosion) or a ranged guy batting clean-up unless he gets buffed by objects (Marvel HeroClix: Armor Wars). These aren't terrible roles to play, but you don't want to lose out due to lack of offense. By adding "Zombie" Iron Man (with a sculpt swap), you gain front of dial Perplex and a somewhat more "quality" secondary ranged attack piece. However, you lose out on any mobile attack power unless you score the CGoC (Crimson Gem of Cytorrak). To make up for Iron Man's offensive capabilities, I decided to give Thor Endurance and Fortitude because he is likely to need them. Peanut Based "Shield Throw" Cap is an excellent piece, but I am somewhat worried about his lack of Leadership. However, he is much more awesome with Protected being Indomitable. As long as he is carrying his shield, he will be well-nigh unhittable at range. The ability to throw the shield 8 squares and hit two targets is excellent, but I would be cautious about when and how I apply this tactic. It might be better to wade into the thick of it and fight it out Close Combat.

"Captain America Lives Again" - V.4
150 Thor (Hammer of Thor Fast Forces 005)
100 Iron Man (Mutations and Monsters 200 - with an Xplosion sculpt)
82 Giant Man (Avengers 038)
68 Captain America (Captain America 060)
37 Wasp (Avengers 059)
Total: 437

Feats
25 Fortitude (Thor)
8 Protected (Captain America)
4 Hold the Line (Captain America)
3 Not So Special (Thor)
3 Alias (Giant Man)
5 Endurance (Thor)

Objects
0 Mjolnir
5 Crimson Gem
Total: 490

Commentary:
For the ultimate in themey-ness (assuming you have one), "Ice Cap" as he has come to be known - is a must for this team. By playing this Cap you are playing the bonafide Avengers issue 4 Captain America. And for the cost of 'waiting' four turns to get him you will be unleashing a "red, white and blue thunderbolt" on your opponent! If you really want to give your opponent fits, leave him in the back near Mjolnir for a potential 14 attack 5 damage Flight Running Shot
combo. Add The Marvel HeroClix: Mutations and Monsters FCBD Iron Man to give your team a bit of extra punch and survivability (and try to get him Mjolnir for +1 damage and full-dial Toughness). Of all the line-ups, this one seems to be the most 'competetive', and so is the one I would be mostly likely to field. It's a good thing it also just so happens to appropriately fit the theme, which is always my goal in team building - Competitive, but themey.

I hope everyone enjoys the article, and please do give feedback. Good or bad.