This is my third and final installment of playing the Batman movies. Those that have not seen The Dark Knight Rises probably want to hold off on reading this one, so that you don't run the risk of spoiling a plot point or two. That said, I'm just going to dive in, so read at your own risk.
The Dark Knight Rises starts with a bang, just like The Dark Knight before it. We start with 3 mercenaries getting loaded onto a CIA plane with a Russian Dr. Pavel. Before long, all hell breaks loose, as the Brute(s) overpower the plan:
45 DKR008A Mercenary
45 DKR008A Mercenary
45 DKR008A Mercenary
45 DKR008A Mercenary
45 DKR008A Mercenary
45 DKR008A Mercenary
40 DKR010B Falcone Bodyguard
90 DKR204 Bane
---------------------------------------------------------
400 Total
The Falcone Bodyguard my seem like an odd choice to round out the team, but 1) he's a Brute, and 2) he starts with Leap/Climb and could be easily explained away as one of the "boarding" Mercenaries for anyone who's seen the film.
Next we move the action back to Gotham City, where Bruce has been out of the game for a while and really isn't prepared for what's to come:
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
55 DKR013 Alfred Pennyworth
35 DKR026 Lucius Fox
99 DKR027 Commissioner Gordon
80 DKR202 Bruce Wayne
50 DKR206 John Blake
---------------------------------------------------------
399 Total
As Alfred does his best to reintroduce Bruce into the world, the Gotham Underworld has other plans:
80 DKR006 Catwoman
35 DKR007 The Joker's Henchman #1
85 DKR025 Scarecrow
100 DKR103 Bane
---------------------------------------------------------
300 Total
Here the Joker's Henchman #1 is the weird choice, but this one comes down to having 35 points to fill and only really him or Henchman #3 as a choice to fill it. I went with #1 because of his Zipline special power. Scarecrow is hear to reflect Crane's roll as Judge of the Guilt in the courtroom scenes.
As Gotham City tries to deal with the emerging threat Batman dawns the cowl, but is a shadow of what he once was:
40 DKR005A GCPD Officer
35 DKR026 Lucius Fox
99 DKR027 Commissioner Gordon
75 DKR201 Batman
50 DKR206 John Blake
---------------------------------------------------------
299 Total
Batman fights Bane and although he puts up a fight, Bane snaps him like a twig and throws him into "The Pit" forcing Bruce to rededicate himself to his cause to save his beloved Gotham City:
40 DKR005A GCPD Officer
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
40 DKR005B GCPD Officer
49 DKR011A GCPD Riot Officer
49 DKR011A GCPD Riot Officer
49 DKR011B GCPD Riot Officer
68 DKR021 Lt. Gordon
35 DKR026 Lucius Fox
75 DKR201 Batman
65 DKR203 Catwoman
50 DKR206 John Blake
--------------------------------
600 Total
They're opposed by Martial Artist(s) headed by the reminiscent of the League of Shadows that have taken over Gotham:
35 DKR002B Shadow Assassin
35 DKR002B Shadow Assassin
35 DKR002B Shadow Assassin
35 DKR002B Shadow Assassin
45 DKR008B Mercenary
45 DKR008B Mercenary
45 DKR008B Mercenary
45 DKR008B Mercenary
45 DKR008B Mercenary
45 DKR008B Mercenary
70 DKR012 Miranda Tate
113 DKR014 Bane
--------------------------------
593 Total
If you really want to have some fun, and have it available, you could always throw the Gamma Bomb on the Martial Artist team to have it reflect the bomb driving around Gotham. Sure it can't move, but it would put that added tension into the scenario.
That's all I have for this series of articles. As with the other two articles, I welcome your team suggestions in the comments. Also, if you've enjoyed this series of articles, and would like me to continue writing articles in this vein, please don't hesitate to make suggestions. And perhaps most important of all, thanks for reading!
Saturday, July 28, 2012
Friday, July 27, 2012
Playing the Movies: The Dark Knight
Yesterday, I walked through some different teams you could run to play through Batman Begins, today we visit the sequel and run though all the fun that can be had with Joker & company. And since the Joker is one of my favorite characters of all time, and this set filled with fun Jokery goodness, I had a lot of fun building these teams. My only big complaint is that the Joker and his 4 Henchmen never work out to a nice round point total, without filling in alternate characters (the route I took) or filling in multiples of 1 or more Henchmen (which I'd never try to do since I've had a heck of a lot of trouble trying to track down 1 of each to begin with, as I'm still missing 2-4 in my own collection).
Anyway, without further rambling, let's start where the movie does with the bank heist with Joker's Gotham Underworld crew:
35 DKR007 The Joker's Henchman #1
60 DKR016 Salvatore Maroni
33 DKR019 The Joker's Henchman #2
35 DKR207 The Joker's Henchman #3
40 DKR208 The Joker's Henchman #4
85 DKR209 The Joker
--------------------------------------------------------
288 Total
Sure Sal doesn't really belong on the team, but outside of duping a couple of Henchmen, it's the only way to get the team to work. You could always say that Sal is standing in for the bus driver if you need an explanation.
The next team is the Gotham City alliance that took down the mob banks, and extracted Lau from his office in China:
60 DKR017 Harvey Dent
35 DKR026 Lucius Fox
140 DKR029 The Batman
50 DKR106 Sgt. Gordon
--------------------------------------------------------
285 Total
Later, Joker and new henchmen from the Gotham Underworld bust up Harvey's fundraiser, being put on by Wayne and his elite Gotham City friends:
35 DKR007 The Joker's Henchman #1
40 DKR010B Falcone Bodyguard
40 DKR010B Falcone Bodyguard
33 DKR019 The Joker's Henchman #2
75 DKR104 The Joker
35 DKR207 The Joker's Henchman #3
40 DKR208 The Joker's Henchman #4
--------------------------------------------------------
298 Total
Versus:
60 DKR003 Bruce Wayne
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
60 DKR017 Harvey Dent
45 DKR018 Rachel Dawes
55 DKR013 Alfred Pennyworth
--------------------------------------------------------
300 Total
I didn't actually build a team that uses Joker as Sgt. mainly because it runs into EXACTLY the same problems as the bank heist team unless you actually build him on a team with other GCPD pieces and run it as a Police theme team. However, to me, that just feels wrong. So I jump ahead to the climax of the film. Again we pit the Gotham Underworld against Gotham City:
35 DKR007 The Joker's Henchman #1
65 DKR009 Two-Face
40 DKR010B Falcone Bodyguard
40 DKR010B Falcone Bodyguard
33 DKR019 The Joker's Henchman #2
194 DKR028 The Joker
35 DKR207 The Joker's Henchman #3
40 DKR208 The Joker's Henchman #4
--------------------------------------------------------
482 Total
Versus:
129 DKR001 The Dark Knight
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
49 DKR011A GCPD Riot Officer
49 DKR011B GCPD Riot Officer
55 DKR013 Alfred Pennyworth
35 DKR026 Lucius Fox
99 DKR027 Commissioner Gordon
--------------------------------------------------------
496 Total
That's all I have for today. Part 3 will go up sometime between tomorrow and Tuesday (depends on when I remember and have time to post). Thanks for reading, and if you have feedback, and/or other team ideas that I missed, feel free to list them in the comments.
Anyway, without further rambling, let's start where the movie does with the bank heist with Joker's Gotham Underworld crew:
35 DKR007 The Joker's Henchman #1
60 DKR016 Salvatore Maroni
33 DKR019 The Joker's Henchman #2
35 DKR207 The Joker's Henchman #3
40 DKR208 The Joker's Henchman #4
85 DKR209 The Joker
--------------------------------------------------------
288 Total
Sure Sal doesn't really belong on the team, but outside of duping a couple of Henchmen, it's the only way to get the team to work. You could always say that Sal is standing in for the bus driver if you need an explanation.
The next team is the Gotham City alliance that took down the mob banks, and extracted Lau from his office in China:
60 DKR017 Harvey Dent
35 DKR026 Lucius Fox
140 DKR029 The Batman
50 DKR106 Sgt. Gordon
--------------------------------------------------------
285 Total
Later, Joker and new henchmen from the Gotham Underworld bust up Harvey's fundraiser, being put on by Wayne and his elite Gotham City friends:
35 DKR007 The Joker's Henchman #1
40 DKR010B Falcone Bodyguard
40 DKR010B Falcone Bodyguard
33 DKR019 The Joker's Henchman #2
75 DKR104 The Joker
35 DKR207 The Joker's Henchman #3
40 DKR208 The Joker's Henchman #4
--------------------------------------------------------
298 Total
Versus:
60 DKR003 Bruce Wayne
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
60 DKR017 Harvey Dent
45 DKR018 Rachel Dawes
55 DKR013 Alfred Pennyworth
--------------------------------------------------------
300 Total
I didn't actually build a team that uses Joker as Sgt. mainly because it runs into EXACTLY the same problems as the bank heist team unless you actually build him on a team with other GCPD pieces and run it as a Police theme team. However, to me, that just feels wrong. So I jump ahead to the climax of the film. Again we pit the Gotham Underworld against Gotham City:
35 DKR007 The Joker's Henchman #1
65 DKR009 Two-Face
40 DKR010B Falcone Bodyguard
40 DKR010B Falcone Bodyguard
33 DKR019 The Joker's Henchman #2
194 DKR028 The Joker
35 DKR207 The Joker's Henchman #3
40 DKR208 The Joker's Henchman #4
--------------------------------------------------------
482 Total
Versus:
129 DKR001 The Dark Knight
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
49 DKR011A GCPD Riot Officer
49 DKR011B GCPD Riot Officer
55 DKR013 Alfred Pennyworth
35 DKR026 Lucius Fox
99 DKR027 Commissioner Gordon
--------------------------------------------------------
496 Total
That's all I have for today. Part 3 will go up sometime between tomorrow and Tuesday (depends on when I remember and have time to post). Thanks for reading, and if you have feedback, and/or other team ideas that I missed, feel free to list them in the comments.
Thursday, July 26, 2012
Playing the Movie: Batman Begins
With the release and general awesomeness of The Dark Knight Rises movie, I'd be remiss to miss an opportunity to highlight some fun teams that you can build from the HeroClix set of the same name. That said, I had so much fun building teams for this article that I actually have to split it up into the 3 films that it represents. Today's feature being Batman Begins, since that's the logical starting point.
Even though this set seems almost entirely filled with mooks and support characters, in one way it lends itself to building a lot of teams that you would see over the course of the films. However, because of the relatively high point cost on characters like Officers, Bodyguards, and Inmates, it actually makes it hard to round out teams.
Most of the teams that you will see in these articles are between 300 and 400 points, because that's really where this set works best. That said, but the end of the Dark Knight Rises article, I do go a little nuts with a couple of 600 point teams. It's also wise to expect that some spoilers might at least be suggested by some of these team builds. So with that, let's dive in!
When talking about Batman Begins the most logical place to start is with the League of Shadows (or in clix/comic terms, the League of Assassins):
50 DKR015 Master Bruce Wayne
60 DKR022 Ra's al Ghul
85 DKR023 Henri Ducard
35 DKR002A Shadow Assassin
35 DKR002B Shadow Assassin
35 DKR002B Shadow Assassin
--------------------------------------------------------------
300 Total
Since this team trains Bruce, and it exists outside of Gotham, there's really no one for them to challenge here. However, it's a nice round build total that represents Bruce's trainers well enough.
Next we move the action to Gotham City and establish Batman and his allies:
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
40 DKR005B GCPD Officer
55 DKR013 Alfred Pennyworth
35 DKR026 Lucius Fox
100 DKR101 Batman
50 DKR106 Sgt. Gordon
40 DKR205 Rachel Dawes
--------------------------------------------------------------
400 Total
And Batman's adversaries within the Gotham Underworld:
40 DKR010A Falcone Bodyguard
40 DKR010A Falcone Bodyguard
40 DKR010A Falcone Bodyguard
40 DKR010B Falcone Bodyguard
40 DKR010B Falcone Bodyguard
60 DKR016 Salvatore Maroni
50 DKR024 Carmine Falcone
85 DKR025 Scarecrow
--------------------------------------------------------------
395 Total
Sure we don't see Sal in the first movie, but if he's taking over in Dark Knight, I think it's reasonable to assume that he's a high ranking crony in Carmine's organization. Plus he helps to round out the team and give it a little more of a punch.
After Batman busts up things at the docks, and tracks down information on what Crane is up to, action then moves to Arkham Asylum where the Inmates aid Crane with his part of the master plan:
85 DKR025 Scarecrow
40 DKR004A Arkham Asylum Inmate
40 DKR004B Arkham Asylum Inmate
45 DKR210 Arkham Asylum Escapee
45 DKR210 Arkham Asylum Escapee
45 DKR210 Arkham Asylum Escapee
--------------------------------------------------------------
300 Total
Batman and the Gotham City Police department close in to try to stop Crane:
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
40 DKR005B GCPD Officer
140 DKR029 The Batman
40 DKR205 Rachel Dawes
--------------------------------------------------------------
300 Total
Once Batman saves Rachel, he rushes back to his birthday party with Gotham City's elite, while Lucius and Alfred try to take care of Rachel (and the city):
60 DKR003 Bruce Wayne
55 DKR013 Alfred Pennyworth
35 DKR026 Lucius Fox
40 DKR205 Rachel Dawes
--------------------------------------------------------------
190 Total
Ducard and his League of (Assassins) Shadows crash the party:
85 DKR023 Henri Ducard
35 DKR002A Shadow Assassin
35 DKR002A Shadow Assassin
35 DKR002B Shadow Assassin
--------------------------------------------------------------
190 Total
The climax of the film pits the Gotham City Police and Batman up against a combined force of Arkham Asylum residence and the League of Shadows:
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
40 DKR005B GCPD Officer
49 DKR011B GCPD Riot Officer
140 DKR029 The Batman
50 DKR106 Sgt. Gordon
40 DKR205 Rachel Dawes
--------------------------------------------------------------
399 Total
Unfortunately, the last force is not a keyworded theme team, but maybe at your venue you could make an argument that they all show up in the film fighting on the same side:
35 DKR002A Shadow Assassin
35 DKR002A Shadow Assassin
35 DKR002B Shadow Assassin
40 DKR004A Arkham Asylum Inmate
40 DKR004B Arkham Asylum Inmate
85 DKR023 Henri Ducard
85 DKR025 Scarecrow
45 DKR210 Arkham Asylum Escapee
--------------------------------------------------------------
400 Total
That's all I have for this installment of "Playing the Movie" but come back tomorrow to see what craziness I come up with for The Dark Knight! Also let me know if you came up with any other fun (preferably) movie-accurate teams.
Even though this set seems almost entirely filled with mooks and support characters, in one way it lends itself to building a lot of teams that you would see over the course of the films. However, because of the relatively high point cost on characters like Officers, Bodyguards, and Inmates, it actually makes it hard to round out teams.
Most of the teams that you will see in these articles are between 300 and 400 points, because that's really where this set works best. That said, but the end of the Dark Knight Rises article, I do go a little nuts with a couple of 600 point teams. It's also wise to expect that some spoilers might at least be suggested by some of these team builds. So with that, let's dive in!
When talking about Batman Begins the most logical place to start is with the League of Shadows (or in clix/comic terms, the League of Assassins):
50 DKR015 Master Bruce Wayne
60 DKR022 Ra's al Ghul
85 DKR023 Henri Ducard
35 DKR002A Shadow Assassin
35 DKR002B Shadow Assassin
35 DKR002B Shadow Assassin
--------------------------------------------------------------
300 Total
Since this team trains Bruce, and it exists outside of Gotham, there's really no one for them to challenge here. However, it's a nice round build total that represents Bruce's trainers well enough.
Next we move the action to Gotham City and establish Batman and his allies:
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
40 DKR005B GCPD Officer
55 DKR013 Alfred Pennyworth
35 DKR026 Lucius Fox
100 DKR101 Batman
50 DKR106 Sgt. Gordon
40 DKR205 Rachel Dawes
--------------------------------------------------------------
400 Total
And Batman's adversaries within the Gotham Underworld:
40 DKR010A Falcone Bodyguard
40 DKR010A Falcone Bodyguard
40 DKR010A Falcone Bodyguard
40 DKR010B Falcone Bodyguard
40 DKR010B Falcone Bodyguard
60 DKR016 Salvatore Maroni
50 DKR024 Carmine Falcone
85 DKR025 Scarecrow
--------------------------------------------------------------
395 Total
Sure we don't see Sal in the first movie, but if he's taking over in Dark Knight, I think it's reasonable to assume that he's a high ranking crony in Carmine's organization. Plus he helps to round out the team and give it a little more of a punch.
After Batman busts up things at the docks, and tracks down information on what Crane is up to, action then moves to Arkham Asylum where the Inmates aid Crane with his part of the master plan:
85 DKR025 Scarecrow
40 DKR004A Arkham Asylum Inmate
40 DKR004B Arkham Asylum Inmate
45 DKR210 Arkham Asylum Escapee
45 DKR210 Arkham Asylum Escapee
45 DKR210 Arkham Asylum Escapee
--------------------------------------------------------------
300 Total
Batman and the Gotham City Police department close in to try to stop Crane:
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
40 DKR005B GCPD Officer
140 DKR029 The Batman
40 DKR205 Rachel Dawes
--------------------------------------------------------------
300 Total
Once Batman saves Rachel, he rushes back to his birthday party with Gotham City's elite, while Lucius and Alfred try to take care of Rachel (and the city):
60 DKR003 Bruce Wayne
55 DKR013 Alfred Pennyworth
35 DKR026 Lucius Fox
40 DKR205 Rachel Dawes
--------------------------------------------------------------
190 Total
Ducard and his League of (Assassins) Shadows crash the party:
85 DKR023 Henri Ducard
35 DKR002A Shadow Assassin
35 DKR002A Shadow Assassin
35 DKR002B Shadow Assassin
--------------------------------------------------------------
190 Total
The climax of the film pits the Gotham City Police and Batman up against a combined force of Arkham Asylum residence and the League of Shadows:
40 DKR005A GCPD Officer
40 DKR005B GCPD Officer
40 DKR005B GCPD Officer
49 DKR011B GCPD Riot Officer
140 DKR029 The Batman
50 DKR106 Sgt. Gordon
40 DKR205 Rachel Dawes
--------------------------------------------------------------
399 Total
Unfortunately, the last force is not a keyworded theme team, but maybe at your venue you could make an argument that they all show up in the film fighting on the same side:
35 DKR002A Shadow Assassin
35 DKR002A Shadow Assassin
35 DKR002B Shadow Assassin
40 DKR004A Arkham Asylum Inmate
40 DKR004B Arkham Asylum Inmate
85 DKR023 Henri Ducard
85 DKR025 Scarecrow
45 DKR210 Arkham Asylum Escapee
--------------------------------------------------------------
400 Total
That's all I have for this installment of "Playing the Movie" but come back tomorrow to see what craziness I come up with for The Dark Knight! Also let me know if you came up with any other fun (preferably) movie-accurate teams.
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