Monday, February 18, 2013

Clix Critique: Amazing Spider-Man (and beyond)

I know that I'm about a week and a half late to the part on reviewing the Amazing Spider-Man but I just love the set so much, I couldn't let it completely pass by without showing some praise on it. That said, with this article being late, I'm also going to look at some of the other more recent HeroClix related announcements as well.

Amazing Spider-Man in a more traditional 5-figure only release, that packs 10 5-figure boosters to a brick and 2 bricks to a case. These bricks seem to be fairly consistent rewarding the purchaser with 3 Super Rares, 1 Prime, and 1 Chase to a brick. The exception to this rule seems to be if you pull Prime Hobgoblin, being that he is both a Super Rare, and a Prime, he seems to fill both rolls in the brick in which he appears. That said, I was fortunate enough to pull him, and I'm quite happy with what I got in addition to that figure. The collation in an individual brick seems to be very fair. There are plenty of fun generics in this set, so the more of those you receive, the happier people seem to be.

In my initial case, I managed to pull and entire CUR set which I was very pleased with. For my Super Rares, I received, Ghost Rider, Nightmare, Man-Thing and Howard the Duck, Colleen Wing and Misty Knight, and Spider-Man 2099 (in addition to the Hobgoblin Prime listed above). I pulled Brother Voodoo as my other Prime, and I pulled Dusk and Prodigy as my 2 Chases. Since the Identity Crisis costumes where my top wants out of the chases, I was pretty happy with this pull, although Ricochet was my top want. On generic (and pseudo-generic) characters, I managed to pull 4 Zuvembies, 3 Werewolves, 2 Vampires, and 3 Mysterios, not bad if you ask me.

In addition to my own case, my store, Legends Games and Comics has been running a new player incentive program where your name gets put in the drawing for a free brick of product if you bring in a new player and they make a purchase while there in the store. Much to my pleasure and surprise, my name got drawn this time around to win the free brick of product!!! So, in my additional brick, I managed to pull Madame Web, Hannibal King, and Hornet in addition to an extra Ghost Rider and Nightmare, which I promptly traded for Blackheart and Baron Mordo. I also increased my generic numbers to 7 Zuvembies, 5 Werewolves, 4 Vampires, and 5 Mysterios. After 3 bricks, I'm only missing Terrax, Hobgoblin, Alyosha Kraven, and Ricochet (which I have coming in the mail) in addition to the 4 Spider Armor chases. All in all, I can't complain too much about that. Not only that, but with just a few trades, I could actually easily have a second CUR set, that I could probably turn around and sell, if I didn't let me 6 year old raid my dups.

In addition to the fantastic collation, this set actually looks really good. The sculpt are great, and the paint jobs seem a little less globby, bringing out more of the sculpts details. Sure most of the figures could still use a decent wash to really make them pop. But they look much better than some sculpt from even 2 sets ago.

My only minor complaint for this set comes from a dial design perspective. With the deluge of figures with Improved Movement in Batman and Streets of Gotham for "peak human" characters, there is a surprising lack of Improved Movement for characters that can "do whatever a spider can." We have at least 3 sculpts that I can thing of where the character is swinging on either a web or a rope, but those characters didn't even merit Leap/Climb? If it weren't for their points, they would seem like they're missing something. With their points being what they are in some cases (read cheap), they just feel like they're poorly designed. I'm saying that knowing full well that the playtesters don't see the sculpt when testing the dials, however, I expect the game designers have to have some type of a clue.

Moving on, I'd like to touch on the upcoming Teen Titans release as well, since we've now had a chance to see what the team dial mechanic (and boosters) are going to look like. At the moment, I dislike Team Dials less then Vehicles, so that's a plus in their column. I'm somewhat annoyed that they come with some of the figures for the team, but understand with the larger bases, if they come with 3, it allows you the opportunity to play them "out of the box," so from that standpoint it makes sense. It does seem that they did give some thought about the uphill battle of "putting all of your eggs in one basket" by giving you multiple actions for the team base. They do appear that they'll at least be more effective then Duo figures. I'm currently not in love with the Splitting mechanic particularly at lower build totals, but it's possible that I do not fully understand how it works.

The third thing I'd like to address is the news that poured in from Toy Fair 2013. I'll hit each announced license in turn:

  • 1960’s Adam West Batman: Not that I need any more Batman Clix, but if you're going to try to get me on board for more, this is the product to put out. Who wouldn't want to have this classic show/movie immortalized in Clix?
  • Kick-Ass 2: My main hope with this product it that not only will we get Kick-Ass 2 characters, but I hope to at least see Big Daddy here as well.
  • The Lone Ranger (2013): I'm going to at the very least need to acquire the Lone Ranger and Tonto. I may or may not bother with anything else, but those 2 are must haves for me.
  • Pacific Rim: Like with Star Trek Tactics, I'm concerned with scaling issues with this product. If all the figures are "Giant-Sized" and have the Giant Defense symbol, I'm all over this release. If not, I'll probably pass on it. That said, at least these a robots and monsters, and make more sense having a superhero-based power set.
  • Nightmare Before Christmas: OK, now we're getting a little nuts. That said, I'm still on board with this release. I'm on the fence about how much I'll buy, but there are multiple fans of this franchise in my house, so more than likely I'll end up with a set here. I want Jack and Oogie Boogie. Outside of that, it's a wait and see.
  • Iron Maiden: I'm not particularly a fan of the band. However, Eddie is a cool looking character. I will more than likely at least trade for at least one of these.
  • Hello Kitty: Now this is the product where I'm having the most problem wrapping my head around it being HeroClix compatible. It'll definitely target a new and completely different market, but I'm just not sure how you translate the characters into a combat-based game. My daughter is very excited for this release, and I'm sure I'll buy her some when they become available. I just can't see myself adding any of these to my collection and/or games.
I think that manages to hit everything that I wanted to try and touch on in this Clix Critique. Hope you enjoyed reading, and look forward to your comments and feedback.

Tuesday, February 5, 2013

Playing the Comics: Johnny Blaze/Ghost Rider teams

This is turning out to be one heck of a week for me! Starting Sunday night, I got to cheer my favorite football team, the Baltimore Ravens on to a Super Bowl victory. I got to spend yesterday with my wife (sans kids) celebrating the victory from the night before. We took in a movie, Warm Bodies, which incidentally was a really entertaining, quirky spin on a zombie flick, and we got free burgers at our local Z-Burger, in honor of the Ravens win.

This week also marks the release of Marvel HeroClix: Amazing Spider-Man set, which would be cool enough if it were just a Spider-Man set. However, this set has strong Marvel Horror and mystical sub-themes represented in this set, and we are receiving a ton of characters that I personally have been begging WizKids to make (or make correctly) for 10 years. This culminated today in the preview of one of my all-time favorite characters, Johnny Blaze/Ghost Rider.

Before I get to the teams I'm presenting today, let me give you some background on my history with and love for the character. It dates back to one of my favorite memories from childhood. Growing up in West Virginia, we didn't often have access to things like comic conventions, or even a decent hobby shop for that matter, but I was into comics, and occasionally  I'd find out about one that was happening in the general geography. I was getting into the New Warriors at the time, and Mark Bagley was coming to a semi-local convention in the Pittsburgh area. My father agreed to take me so that I could meet Mark (who was super cool by-the-way). I managed to get a comic and some New Warriors trading cards signed, and my dad let me buy a couple of cheap back issues. I picked out an old issue of A Man Called Nova, after all he was my favorite character from the New Warriors. The other issue I picked up was an old issue of Ghost Rider, which fortuitously contained a retelling of his origin (to a criminal posing as a priest if I remember correctly). That single issue started my love for the character. And later when he popped up in the new Ghost Rider's series, I was completely hooked. Between that, and being a fan of the other Midnight Sons as well, I'm practically crying tears of joy over this set.

So without dragging this out any further, here are the Top 5 teams I can't wait to play once I get my hands on this set:

Midnight Sons

 85 ASM004 Blade
 50 ASM007 Johnny Blaze
 55 ASM013A Frank Drake
107 ASM013B Hannibal King
133 ASM028 Morbius
125 IH037 Ghost Rider
-------------------------
555 Total


Sure you could swap the set version of Blade for the CTD version, or you could tack on a version of Dr. Strange, but I really like this build, and I'm hoping for an interesting Additional Team Ability for the Midnight Sons to round it out closer to a reasonable build total.


Legion of Monsters

 81 ASM015 Werewolf By Night
133 ASM028 Morbius
200 ASM033 Man-Thing
145 ASM046 Ghost Rider
---------------------------
559 Total

If you're going for a comic accurate version of the Legion of Monsters with Ghost Rider on it, he's only ever been on the original team, which isn't a very clean build, but again, hopefully the Legion of Monsters will be receiving an Additional Team Ability that helps bump them close to a full team build.

Champions

145 ASM046 Ghost Rider
 85 CA006 Black Widow
 98 CA043 Darkstar
 50 GX031 Angel
104 GX038 Iceman
142 SI016 Hercules
 58 SI022 Goliath
-------------------------
682 Total

Next, the expanded roster for the original Champions. The problem with this team is there's still no theme-able version of Angel (a founding member), so if you want him, you're breaking theme. Maybe Wolverine and the X-Men will finally give us a Champions version of that character.


Heroes for Hire #2

 82 ASM034 Satanna Hellstrom
 70 ASM044B Misty Knight
145 ASM046 Ghost Rider
 56 AW006 Paladin
 43 MM035 Silver Sable
-----------------------------
396 Total

This is the team Misty Knight pulled together for issue #2 of the latest Heroes for Hire run. This also isn't a theme team because Satanna did not get the Heroes for Hire keyword, even though Ghost Rider did (and they're in the same issues) nor is there a keyworded version of Silver Sable.


Heroes for Hire #7

 82 ASM034 Satanna Hellstrom
109 ASM032 Moon Knight
 70 ASM044B Misty Knight
145 ASM046 Ghost Rider
 75 ASM201 Spider-Man
 85 ASM202 Cloak
 79 CA030 Falcon
 52 WS026 Black Cat
 85 AV016 Luke Cage
 56 AW006 Paladin
 53 MM036 Silver Sable
-----------------------------
891 Total

The final team is an expanded version of the previous one, for higher point games. Again, it's not going to be a theme team proper because Cloak and Spider-Man join Satanna and Silver Sable in the club of not having the keyword. The rest of the team surprising do have it though. For a "rotating roster" team, that's really not that bad.

That's all I have for today. Later in the week, I'll be doing a Clix Critique on my actual pulls for the set. In the mean time, if you're planning on picking up the new set, I hope you have good luck with your pulls, and I hope you enjoy this set as much as I hope to!