Saturday, August 27, 2011

Scenario: Gears of War Deathmatch!

For our Gears of War Release Tournament we ran a sealed event where each player bought one booster and we all played on one map with the figures we pulled in a Deathmatch format. In playing the format, we used a HorrorClix map, and used the blood splatter squares to randomly respawn the characters when they were KOed.

Wouldn't you know someone pulled General RAAM and it ended up being a match based around who could take him down. Part of the problem that we had with the format was keeping straight which blood splatter counted as which number for random spawning and what to do if there was already a character in the spawning square. That said, I've been working on smoothing out the format. One thing that I've done is created 12 spawning squares that can be printed out and randomly placed on any map. You'll need a d12 if you're using all 12 squares. However, if you're just using 2 d6, you can just leave the 1 square off the map, since no one would be able to roll a 1 anyway.



When we played the format, we played it for 60 minutes, although we only had 7 players. If you had more players, or just want more fun, I'd definitely add more time. We also placed 2 Scorpio Keys and 2 Crimson Gems on to board, and played them as a "Grab and Keep." People didn't really have much luck picking them up, but it was a pretty cool idea. If you'd like to download the scenario card to print it up and give it a try, click here! Feedback is always welcome.

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